Game Review - by Jeremiah Pratt
Dive right into a new batch of quick missions for the world's most explosive strategy game! Total Annihilation: Battle Tactics features smaller, quicker battles to satisfy that nagging Total Annihilation fix. Blast through 100 rapid-fire ambushes where the action is fast and furious. New Maps provide fresh opportunity for ambush. Varying degrees of difficulty give new Total Annihilation players a chance to learn the ropes while offering advanced players a new challenge.
Intestinally enough you may be thinking more missions yeah so. Because that's about all you get here in Total Annihilation Battle Tactics (TABT). There are as I said 100 in all that's quite a hefty number. Missions are divided into different time zones. Short, Medium, and Long (all estimations) in an attempt to give different skill players more variety. You'll enjoy the new maps and worlds to explore. Unfortunately there is not much of a story line. So you can pretty much pick any mission.
TABT is relatively focused on honing your RTS skills. The Short missions are more or less like tutorials. While the Longer missions are multiple tutorials put together. The gameplay is very fast paced, and rears more toward the Real Time Action, then RTS. I noticed TABT had an extremely easy interface, and built in cheat codes. Something not put into most games.
The Graphics in TABT are like well what graphics? I didn't notice any real change or improvement from TA. With the exception of a few Multiplayer maps. There were only some new aspects added to the game. Like remote locations, scarce or scattered resources. I believe hardcore RTS fans could make some cooler maps using the TABT map editor.
Compared to TATCC, I was a little disappointed, as there are no real new units, just a slew of new maps. And that's it, the only thing that stood out was the different length missions. I felt lost and unguided there was no real help. They just gave you a mission said do it this one way, with restrictions done. So the gameplay is average.
The Sound FX, well um what sounds; there's no noticeable new effects added to the machines just the basic pow pow ching chang. That's all I could say about the sound. Although the Music soundtrack stayed true the oringal TA. That kept me happy for now.
Overall I liked what TA has done and TATCC was a real nice add-on. Not quite sure what TABT goal was. Maybe if it isn't broke don't fix it was applied here. There were already tons of Multiplayer Maps for TA. I would personally liked to see some new units or a new storyline. I'll always be a fan of TA, but I think they tried to pull a whammy here. Love the map editor that definitely deserves some attention. Other than that its worth a look, if you just got TA. And would like some fresh Missions.