Tomb Raider III
Game Review - by Brian Lastrom
Today the same area is being excavated by the research company; RX Tech, who are picking up unusual readings from the meteorite's impact zone. It is in this zone that they discover the body of a sailor from Charles Darwin's voyage on the Beagle. It seemed a few of these explorers had explored the interior of the crater.
Following the story from one of the sailor's journal, RX Tech has taken a particular interest in the crater as well as other places around the world that the sailors had been to.
One of the places is India, where we find Lara who is currently searching for the legendary Infada artifact. Unaware of its true history, she only knows that in local beliefs it was supposed to hold great powers and has been revered by tribes there throughout the years. And soon she will discover a lot more than originally planned.
And for the first time you will be able to crawl and climb on ceilings (like monkey bars). With these new additions finding places to go becomes more and more interesting. Also new to the game is the addition of a world map. Which means you can choose which place you would like to go to first. I have heard rumors that the story is different depending on which path you take.
One thing that could have been done just a little better is the quicksand. I found difficulty in identifying it throughout the game. But other than that it's great, plus Lara has a bunch of new outfits, which helps add effect to the realism within the game.
Tomb Raider 3 has some stunning new weapon effects as well. My favorite is when you launch a grenade into the water and you can see the bubbles emerge to the surface, as water will be launched up out of the water. Some other graphical tid-bits are that the guns actually smoke after being fired and Lara actually makes footprints as she walks through certain areas.
The new addition of crawling and hanging should not take long to get used to, if you have played the other versions. Those two features add new depth to game as a whole.
© 1996- Danworld, Inc.