Game Review - by StormDaemon
If you do decide to take up the challenge of running a corporation, you'll have the choices of a huge amount of CEOs that run your ventures. They can be personalized with names, pictures, and traits, and you'll want to keep them close at hand, otherwise an enemy might get to them in one way or another.
During the game, a number of choices for things to do will be given, so you'll never lack anything to do. Each action, however, must be carefully weighed, because competitors could be doing a number of other actions that could throw them into the lead. You'll have things to do such as making new products, advertising, hiring new executives, having security, creating computer security-- acquiring other companies, bringing legal action against others, hacking into enemy computers, implanting viruses, spying, stealing info, bombing enemy buildings, kidnapping executives, assassinating executives, bribing others, and many other creative ways of business. You can also make deals with other corporations ranging from non-attacking agreements to contracting an attack on another corporation.
The game is turn based, allowing for only a few actions each turn, and everything gets done all at once at the end of the round. This allows for the strategy to come in without having to worry about split-second decisions, at least in the single player games. In multi-player, there is a time limit to every turn, so people can't just sit there for hours on end doing nothing. If you want, you can do that in scenarios or campaigns. Good decision making is a must because of the fact that the computer AI has several different personalities available, and they'll take advantage of every misstep made by their competitors.
During each turn, you'll usually be allowed two actions, but sometimes you can get more in before you are forced to pass. The number actions allowed are numerous, but they all depend on which departments you have in your corporate buildings. For example, if you don't have a eting department, then you can't do good PR and you'll suffer. You won't need all of the various departments to succeed, however, but some of them are a must, such as eting and R&D. The more shady departments can provide for legal protection, but they also can provide for illegal actions such implanting viruses, kidnapping executives, and planting bombs, all of which usually happen in a game.
Another aspect which must be considered during gameplay are the deals. Sometimes another corporation will offer you a deal, or you can offer another corporation a deal. The range of actions of a deal are enormous and consist of just about everything could do to others. You may wish to sign a deal not to attack another corporation if they attack another one for you.
All in all, the gameplay is complex, but once it is understood, it is all easy to do. With so many different things to do, you'll never get bored.
The rest of the game is ornately detailed with lots of colors, mosaic pictures, special effects, and even skins. The pictures and graphics are just straight colors here and there that make for a stiff looking game, but rather they are artistically done and look really nice. Though a number of the pictures have a dark and brooding atmosphere that you could expect from a sinister corporation, others have a light and happy feel that betrays the true nature behind the picture. All of the little special effects that happen during the game are nice and pretty too, but they don't look as good as the rest of the graphics. The skins actually determine the theme of the control interface, and unfortunately, there are only a few different skins, which is enough to play, but maybe not enough to satisfy anyone who loves to change the look of a game a lot. The graphics are truly different from most strategy games, and they deserve a good look from most gamers.
© 1996- Danworld, Inc.