NASCAR Racing 3
Game Review - by James Allen
Some of the Winston Cup and Busch Grand National series drivers are included, but, alas, the full 43 car field is completed with imaginary drivers, most likely programmers at Papyrus. All but 2 of the Winston and Busch tracks are present, with Daytona (see Sega's Daytona USA for explanation) and Pocono (which I still can't figure out). Indianapolis Motor Speedway is added, so you can invade The Brickyard.
Don't get me wrong-- the graphics are great, especially 3-D accelerated. All of the tracks are beautifully recreated (with the exception of some curved pit roads) with attention to detail: the flagger waves his flags and the caution lights around the race track flash.
The most notable differences from NASCAR 2 involve when cars start occupying the same space. Tire s on the track are dynamic: you can see where past wrecks have occurred. Also, smoke floats in the air, and it's really hard to see through it. Think back to the movie Days of Thunder when Cole Trickle tries to go high around the wreck, only to slam right into a car. Trust me, you'll do this on many occasions.
The speed feels very real, especially if you slam into the wall going 180+ mph. Pit road speeds are realistic as well: if you go too fast, you will be black flagged. If you ever see a cool wreck, you can exit and replay it over and over again, or save it and show your friends, most of which you will lose while playing this game for hours on end. I cannot express how it feels to ride around any of the tracks: you just have to see it for yourself (much like The Matrix).
When you get tired of racing AI, you can try multiplayer. Multiplayer is a strong reason to buy this game: it is usually smooth and bug free, and is a blast to play. This time around, you can connect over the Internet (for free!) without knowing the IP before the race. Human opponents are much more ready to wreck you for position than AI. Sometimes, it's just fun to spin out people who can talk back.
© 1996- Danworld, Inc.