Lands Of Lore III
Game Review - by StormDaemon
Along the way you'll travel through six different worlds, meet friendly people and kill evil monsters. You'll also discover events that could spell the end of the world unless you stop them. The quest is difficult, but you are given many different weapons and magics to aid in your adventures.
While the story and worlds may be complex, the graphics are a bit lacking in certain areas such as people and objects. On the other hand, the game has a lot of special effects that accompany just about everything, which makes up for a lot in the end.
The worlds are big so you have to be careful or you'll miss something. With over 60 different weapons and 100 magic items, there won't be a lack of toys to play with. Another feature worth mentioning is the automatic magical journal. The journal keeps track of items, monsters, quests, conversations, maps, and notes found along the adventure, and it is an indispensable tool to use in the game.
As for the menus, they all have special effects and flashes that symbolize the gaining of new items or other events, and they are laid out in an easy-to-understand manner that allows for quick searching and use of items. Another good point is that the view doesn't go away when the backpack or journal is accessed, it just decreases in size and moves up to the corner, allow for more of a realistic scenario.
The offense and defense of the game is typical of RPG computer games. You equip whatever weapon or item you can use and you hit a button to attack. If you don't have an item already in a slot, the computer will nicely equip it for you so you are ready for battle.
As for everything else, it can be put into a quick use slot that can be accessed by numbers on the keyboard or in the general inventory in your backpack. The majority of information gained during adventures is put into the journal, which records descriptions of monsters, items, conversations, notes, quests, and maps. The journal is a very useful tool indeed.
The adventures themselves are also typical of any RPG game, but have a good story behind them to make them strong. You are given several quests to complete, and you may or may not finished some of them. Other quests have to be done otherwise you will be going nowhere in the game for a long time. The paths you can take as a character are numerous with all the guilds available, and once you get into a guild, you can gain a familiar which will help you in your quest by doing things your character is not able to do.
One of the more fun aspects of the game is your familiar. If you choose, you can get a familiar from any of the four guilds, and that creature will help you in any way they can. Most of the time they will float in front of you and follow you around, but if you tell them to, they can attack, do magic, and find stuff.
The special effects that accompany many events in the game are combined with 3D architecture and tend to even out the badly drawn sprites. The monsters don't look too bad most of the time, but they are still sprites. Though the sprites may look bad, they are detailed and do have such things as shadows and such, and its looks like a genuine effort was made to improve the quality of 2D people and monsters, which fails sometimes and succeeds sometimes.
© 1996- Danworld, Inc.