Giants: Citizen Kabuto
Game Review - by James Allen
The first are the Meccaryns (long for Meccs), space aliens marooned on this strange world. They have your typical Quake-like weapons, and play very much like classic first person shooters. In their arsenal, the Meccs come equipped to the gills with a pea shooter gun, a rpg, a machine gun, a proximity missile, a sniper gun, a missle lancher, a homing missle, and a millennium mortar. The Meccs can come equipped with one of many different backpacks, from their standard jetpack to a shield pack to a bush pack (for camouflage). They can even wreak havoc with deployable turrets, pop-up bombs, and mines. The Meccs are designed to play much like the gun-toting warriors we've all come to know and love, and will be the most familiar to most.
The Sea Reapers rely primarily on magic, and are similar to the wizards in Sacrifice, or a classic RPG character. Their standard weapons are various kinds of bows for any purpose, including sniping and homing in on targets. The spells include a cluster bomb, cloak, teleport, firewall, hail, slow time, shrink, follow, fire circle, and tornado. Striking parallels are made with the spells in Sacrifice, and if you have played that wonderful game, you'll be served with a good introduction to the Sea Reapers.
The final character to be controlled is Kabuto, which is a huge, scary looking giant. Kabuto doesn't come with any weapons other than his immense size and enormous power. He can punch, kick, toss, slam, flop, drop, cannonball, and grab anything in sight. Like a professional wrestler gone terribly, terribly wrong, Kabuto destroys anything and everything that opposes him. The only "weapon" he possesses is the ability to produce offspring, basically little Kabutos to do your bidding. The Achilles' heel of Kabuto is actually on his stomach, and it's the only way to bring the big monster down. Don't mess with Kabuto.
Other than the linear single player campaigns, multiplayer is available over the Internet. Multiplayer is a deathmatch, capture the flag, or base building match pitting Mecc vs. Mecc, Mecc vs. Reaper, Reaper vs. Reaper, or Mecc vs. Reaper vs. Kabuto. The multiplayer is a nice diversion from the single player missions, but is nothing to write home about, and is not the focus of the game. The only features not included are an in game save feature and difficulty setting. This is unfortunate, because many of the missions are long and/or difficult, and both of these added features would remedy this problem. Because of the range of the different character groups, Giants: Citizen Kabuto is a fresh game three times over.
When you kill certain enemies, they release some of their health for Meccs to take. Sea Reapers can regain health by immersing in water, and Kabuto can dine on tasty Vimps. You can play the game from a third or first person view, depending on your preference. This draws another connection between first person shooters and role-playing games, which are normally first and third person, respectively. Whichever genre you are familiar with, Giants has you covered. Overall, the gameplay is challenging, and you usually need to use several different tactics to complete your mission effectively. The AI is not the smartest kid in school, especially if you fire from long distance. More than once I've killed a computer opponent from long distance, constantly shooting at them while they just stood there and took it. Every once in a while, they would run away and hide, but these occurrences were few and far between. Sometimes, only the sheer number of opponents is what made the level particularly challenging. This is possibly the only missing feather in the cap of Giants.
© 1996- Danworld, Inc.