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Published by:
Interplay Productions

Game Genre:

Game Cheats:
Are Available

Pentium 100, 16 Megs RAM, 30 Megs HD,
16-bit Sound Board, Mouse, and DirectX 5

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Our Ratings:


Sound FX



Die by the Sword

Game Review - by Jeremiah Pratt
Venture into a foreboding land where monsters are cunning, and traps abound. Keep hold of your wits and the steel in your hand, for they are your only allies. Free-form movement and battle controls in a fully rendered 3D world immerse you in an adventure too real to be called a game.

The story is short and simple: you are in control of Enric, a heroic adventurer whose true love, Maya, is captured by evil Kobolds. These are just the first of many enemies Enric will come across in his quest to get her back. Others include Orc masters and a giant octopus amongst terrain, which includes dwarf mines bubbling lava and treacherous underground rivers down which you'll need to control your raft. You can just jump off these and head for shore, but then Enric's not a very good swimmer...

Features include Freedom of Movement - Proprietary VSIM technology gives you an unprecedented range of free-flowing, natural mobility. A freeform control method allows you to target specific body parts. Opponents Galore - Battle a vast array of horrific monsters in a multitude of deadly scenarios. Interactive Terrain - Watch out! Or end up fighting for your life while hanging upside down from a rope or being ambushed from all sides. Somersault across chasms, dive under closing gates, and grapple with adverse conditions such as fog, lightning, and darkness.

I played this game with a Voodoo2 (3Dfx2) card and the look of the characters and surroundings cannot be faulted. Even as you walk along to your next battle, various shrubbery and plants come into close-up view with the camera following Enric, since the game is played in third-person view. In a lot of other games, you'd expect such items to be sparsely detailed as they are rarely seen in close-up. However, this is not the case here as they appear just as detailed in either case.

Sound FX:
For the sound, there's plenty to shout about as battles provide some meaty thumps as you wave your sword about in the vicinity of the enemy. As you fight against some higher-level characters, if you're winning Enric will shout in Brian Blessed-like tones, "You fight like a Kobold!" but if you're losing badly, after another swipe (or if you're unfortunate enough to lose a limb!), he'll smartly-shout "Bloody hell!"

The background music which plays from the CD is also excellent, providing the perfect atmosphere, sometimes with quiet ambience and at other times building into a crescendo as you engage in battle. Finally, another sound worth repeating is the bone crushing (literally) sound as you hack a corpse into pieces, just for fun of course!

The Gameplay is something unseen yet to this day. As I mentioned before if you use the VISM controls. You'll have complete and utter freedom to swing the sword. But as for your other actions, it takes a long time to find the perfect keyboard mapping. Actually it was extremely difficult to set up the other controls. If I had a gripe though, it's that the camera viewing Enric in third person sometimes has to swing about more than you'd like as more enemies come into view. As a result, sometimes battles will be viewed from behind the enemy rather than Enric, all of which does take a bit of getting used to.

Overall, The Quest game can get a bit repetitive as you go from scene to scene killing more and more of the same enemies and is also quite hard if not played on the easiest skill level (Squire). Hence the tournament section lengthens the interest in the game. Besides that the graphics are very nice, and the game cruises even at high resolutions.

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