Civilization: The Call to Power
Game Review - by StormDaemon
The menu interface in the game is nice looking and has a lot of options, but it really needs improvement in the area of speed. The creation of something requires several selections and menu jumps, all of which take time and after an hour or so of playing, that time has built up and became incredibly annoying. Other than the general annoyance of the menus, the rest of the game controls and options are good, but sometimes the control can get in the way of the rest of the game. Movement of units is also limited at times, and only moving one square every once in a while gets old real quick.
In the beginning of the game you'll start off with a settler or two who will be able to build you your first city. From then on you'll have to set your people to work, building warriors, settlers, traders, scientists, and many more units. You'll also have to research new things and build wonders of the world, which will give you great bonuses. The Labyrinth, for example, makes it so that no other country can declare war on you, but you can declare war on them. Whenever you discover some new kind of technology, you gain the ability to either build new stuff or discover more technology. As time goes by, you'll also discover new types of governments, and you can enact them, but watch out for your people's happiness, they may not like the current government. That happiness is also a big factor in the game because if you don't treat your people right, they'll revolt and make it real hard to dominate the world.
The range of time periods to progress your civilization is great. You'll start out with a basic tribe and maybe even progress to the modern era. If you're lucky, you may even get to colonize in outer space and start researching alien technologies.
The only bad part of the gameplay was the control and interface of the game. The units didn't really move very much, usually only one square in the beginning, which is really slow and boring at times. As for the interface, the ending of a turn gets confusing because you can get confused over if any units can move and when to exactly end the turn. Sometimes the turns will end automatically, and sometimes they will not. Going through all of the menu and tabs and selections is way too much and can drive you crazy after a while. Other than that, the game was fun.
The movies that occurred during the game were of very good quality and provided for a good gaming experience and heightened the atmosphere. Whenever a major event occurred or a major discovery was made, a movie would pop up, supporting whatever was happening.
The interface has a nice look to it, and is just as detailed as the units and the maps, with its fancy buttons, tabs, menus, maps, and much more that all come together to look like an ornate and detailed screen. The menus before the game and during it are all just as ornate because the game designers seemed to want to have a specific feel to everything, and that feel seemed to be one of grandeur and royalty, which fits in nicely with you being the head of the civilization.
The sound effects tried to emulate some real time strategy games with having the units say a little something whenever they were ordered to move or attack. Other than the sounds from the units, there were not many other effects, just mainly the music, which was good enough at it was.
© 1996- Danworld, Inc.