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Published by:
Microsoft Corporation

Game Genre:
Real-Time Strategy

Game Cheats:
Not Available

Pentium 90, 16mb of RAM, 45mb of HD
16-bit Sound Board, Mouse, DirectX 5.

Retail Price:
Our Ratings:


Sound FX



Close Combat: A Bridge Too Far

Game Review - by Dan Piparo
Close Combat: A Bridge Too Far is the explosive follow-up to Close Combat, PC Gamer's 1997 "Best War Game of the Year." Based on Operation et Garden, Close Combat: A Bridge Too Far challenges you to take control of five strategic bridges in the most dramatic battle of World War II. From war-room strategy to gritty trench combat, battlefields come to life as you command Allied or Axis powers. It's a desperate fight--bridge after bridge--where every second counts. It takes guts to think in the heat of battle. Close Combat gives you the thrill of Combat, with the power of Command.

Close Combat: A Bridge to Far. You have your orders...

  • Fight across three fronts simultaneously in real-time combat.

  • Resource Allocation Model provides the strategic edge in designing reinforcements.

  • Battlemaker--design your own battles by hand-picking the fighting units.

  • More than 130 realistically modeled infantry and vehicles, including assault units, flame-throwing tanks, and exotic half-tracks.

  • Various levels of difficulty and complexity (singe battle; operation; sector or grand campaign).

  • 16-bit graphics and devastatingly real, stereo sound effects.

  • Fight head-to-head with other desktop commanders over modem, LAN, or the Internet.

Choose you Battle, Solder--but watch your troops closely:
Your best men might be war-weary, others may just be cowards or too green for heavy combat. And you better know how to command--these men won't obey suicidal orders.

Dominate the Battlefield:
Pound back tank attacks, foil enemy ambushes, and weather the hail of automatic weapon fire. Real-time action pushes your tactical skills to the limit on historically accurate battlefields. All damage and territory carry forward. Your success in the ground you capture affects your position in future battles.

Resource Allocation lets you customize your Forces:
Determine which operations receive reinforcements and which ones must struggle with what's on hand. Everything hinges on your ability to get limited reserves to the right battlefield at the right time.

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