Birth of the Federation
Game Review - by StormDaemon
One of the main elements that make this game complex is the variable size of the universe. You can play on a small, medium, and large size universe and it surely makes a difference. You can explore the whole universe, but you'll have to keep track of all the events in order to be successful.
The number of actions possible within a turn is also a factor. You can work on your diplomacy, explore the universe, fight battles, research new ideas, produce new items, colonize systems and much more. It would take a few hours just list all of the possibilities for a game of Birth of The Federation because in a sense, you actually are guiding the Federation (or one of the other empires) from the very beginning to possibly universe-wide domination.
With all of that strategy, I'm sure a few people might like some good combat now and then, and this game delivers that wish. The combat is 3D and turn-oriented, with several different ways of attacking and defending. Whenever you execute a move, such as a close fly-by attack, you'll see your ship --in perfect 3D-- swoop in over the enemy and fire off their weapons. While that ship is doing that, you'll be able to adjust your view to any angle to provide either the best tactical or fun view.
As you expand into the universe, There will be weaker and stronger races, some that'll want to ally with you, some who won't care about you, and some that'll want to destroy you. While exploring, you'll have to constantly manage your resources and research new technology such as improved ships, construction methods, and farming methods.
While managing your research and resources, you'll also have at your disposal intelligence agents, who monitor your empire and others, if you so choose. They'll provide feedback about what others are doing and if other empires have infiltrated your system with their own agents. Needless to say, a number of things must be monitored and used to the utmost in order to gain the upper hand in the battle for domination.
When you're not admiring the authentic reproduction of the show graphics, you'll see that everything drawn, designed and created is worthy of a Star Trek name. No two-bit graphics were involved, and even the graphics that were off to the side--such as pictures of alien races-- still looked of good quality. The 3D graphics during the space battles are all quick and good-looking. The ships are authentic and behave like they do in the movies and the TV shows, so no fan will be disappointed while watching a pitched space battle.
© 1996- Danworld, Inc.