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Pretty Soldier Sailor Moon: Another Story



                                W A L K T H R U

                                  
I can't really read Japanese, only Katakana, so I won't be able to tell you what

the  story is about apart from some snippets I may pick up. but I -can- tell you

the names of the different characters, magic attacks, etc. in  the  game,  which

can be useful at times.



But on with the guide; here we go...



--------------------------------------------------------------------------------





If you like you can sit through the  endless  introdemo.  Ensuite,  press  start

in the introscreen and start a new game. Answer 'yes' to the

queries.







                                     Part 1



                             Chapter 1: Her Destiny





You  can touch the 'Rina P Ball' to save. Now leave the house. On the street you

will find a boy with a feathered cap. You'll find him troughout the game, and he

will  sell  you  goods and restore your HP's. Go east into the town and find the

OSAP store. Fight the criminal, then  leave  the  store  and  watch  the  event.



When you've got out of the bus, go into the building. After you hide behind the

pillars, talk to everyone. After the event go north, up the stairs. Go a bit

west and into the open train door. Go through the train and defeat  the  enemies

until  you  reach  a  guy  lying  on  the  floor  and another event will happen.



After Rai is toasted, go through the door on your left and talk to the old man.

Now go outside and walk all the way west. Go into the hospital and  walk  up  to

the  top floor. Go into the first room next to the stairs and talk to the people

there. An enemy, disguised as a nurse will appear.  Defeat  her  and  watch  the

event.   From   here   on   random   enemy   encounters   can  and  will  occur.



Go  back  into the town, then go south west, back to your home where you started

the game. Go up the stairs and in the middle room (south  of  the  hallway)  and

attack the monster.



After you defeated it, go back to the dojo where Rai was toasted. You will see

the other girls have been captured. Go west,  to  the  mansion  located  in  the

northwest  of the centre town. (still east of the hospital) Work through all the

rooms. There is somebody to rescue on every floor. After you've rescued them all

you  can  go to the roof, where you will find your first adversary. You will not

have to defeat them, though.







                                     Part 2



                     Chapter 2: Adventure of SailorMercury





You will drop off a cliff and a guy called Hans will rescue you.



After  you  climb  out  of bed, go outside and you will find yourself in the ice

village. Try leaving the village, then go back to the house you  came  from  and

talk  to  Hans. Now you can leave the village by going east. Buy some Accesories

in the shop for better chances  against  the  enemies  here,  because  they  are

noticably tougher when you're on your own.



Travel   eastwards  and  you  will  find  another  village.  You  can  buy  more

items/accessories here and there's an inn too. Now walk on further  through  the

cavern and go into the first opening you see. From here on, take the right path,

which will lead you to an old doctor who will fall madly in love  with  you.  He

will go with you, and you should take him back to Hans so he can look at the ill

girl. You will have to go fetch a plant. Go back to the place where  the  doctor

lives  and go through the opening to the north. Answer 'yes' to the question and

go back to Hans's house and talk to the doctor.



Now head back again, but do not go into the first opening, go  into  the  second

opening instead. Go down the stairs and explore the cavern and you will get into

a one-on-one fight with Nabu. After an unbelievably easy fight, she will  attack

again.  Make  ABSOLUTELY  sure  you  have depoison-items ready because she

has a frustratingly powerful posion attack. Get ready for the most boring fight

of the century.







                       Chapter 2: Adventure of SailorMars





After the event, walk through the temple to the large gem. You will be  attacked

by  a  couple of monks. After beating them, more follow and, oddly enough, a guy

comes to your rescue. When you wake up, again, buy items,  visit  the  inn,  and

don't  forget to equip your accessories. In the north-west of town is an opening

to a monster area with (initially) rock hard monsters. When you think you're  up

to  it, take the left path which will lead you to a village. In the temple north

of the village, talk to the guy in front and answer his question  with  yes.  He

will run southwards. Now go back to the first village and walk into to big house

in the north. Go into the left room and a boy called Farek will  join  you.  Now

head  for  the second village again and enter the temple. Once inside the temple

you will notice a statue that is different from the others. Examine it  and  you

will  have  to  fight  a boss. Be sure to have some more de-poison items because

this one uses that same poison again.



After the fight Farek will be kidnapped by Nergar. Go back to the first  village

and  you  will  see it's completely destroyed. Go into the big house where Farek

joined you earlier. Take the accesories from the two chests and equip them, then

head for the right path, which leads you to a cave. Walk to the northeast of the

cave and answer yes. A new entrance will appear, leading to a  huge  temple.  Go

into  the temple and walk up to the top floor. Here you will find Nergar. Defeat

her and it's the end of SailorMars' adventure.







                     Chapter 3: Adventure of SailorJupiter





After  the  event  with  a  green  haired  guy  called  George,  walk to the big

multi-storey house in the northeast. First, talk to the maid downstairs, then go

up  and talk to George. Now head to the southwest and into the monster area. The

monsters are, again, very tough at first. After following the path you will find

a  second  village. Go to the house in the north with the man blocking the door.

He won't let you in. From here, walk a bit to  the  left  and  you  will  see  a

pendant  lying in the grass. Pick it up and you will fall into a house(?), where

George's wife/lover Mary joins you. Follow  the  path  down  the  stairs  (don't

forget  to  pick up the accesories and items in the chest along the way) and you

will find your way into a cave. Eventually you will stumble upon a  big  mansion

where you will meet Mardok.



After  the  scene  go  through  the opening where George took you through in the

start of this adventure and you will be back where you began. Now  go  into  the

big  tree  up  north and you'll find Mardok here again. Follow her up the stairs

and you'll find her on a huge branch. After she falls down,  answer  yes  to  go

back  to the bottom of the tree, or no to walk the whole way down yourself. When

you're at the bottom you'll have to fight her.



You're adventure is not over yet, though. Go back to George's house and talk  to

the  man  upstairs  (presumably George's father). He will join you, and together

you should go to the house in the other village, which was previously blocked by

a man. Mary (and her father) are here. After their argument is settled everybody

says goodbye and another adventure is over.





You'll   be   thrown   right   into   the  shoes  of  SailorVenus,  who  is  out

treasurehunting. Go through the path, collecting all  the  treasure  and  you'll

stumble  upon  a big gem. After you take the gem, go back to where you came from

and you'll fall into a pit...







                      Chapter 4: Adventure of SailorVenus





After  you  regain  consciousness,  a  group  of madly in love men will come and

hassle you. While fleeing from them, Artemis has the brilliant idea to go into a

house.  Someone  suddenly  enters  the house and you hide in the bed. During the

ensuing conversation you are notified that the townspeople are going to  have  a

party.  Now  you  should  try  to find a bloke with a blue hat and a brown robe.

There are loads of them across town. Talk to all of  them  until  you  find  one

where,  when  you  talk,  Artemis  mingles into the conversation. After you have

talked to him, go to the building in the north of the village. Go further  north

and you will encounter Ishtar who will send four monster to attack you. Use your

Crescent Beam Shower magic attack and they will  be  dust  before  you  can  say

'level  up'.  After  the fight, Ishtar will petrify everyone in the village, but

somehow you escape the spell.



If you go back you'll notice everyone has been petrified. Go to the cave in  the

west  and when the path splits up into two ways, leading to two different areas,

take the southern one, which leads you to a new town (oh dear,  how  linear  can

you  get).  Go into the house below the item shop and you will be brought to the

temple in the north of the village.



Now go back and take the northern path, leading to a  big  mansion.  Inside  the

mansion,  go  up  the stairs and you will find a boss. Defeat her and then leave

the mansion and go back to the northern building in the first village. You  will

find  Ishtar here again, who will summon a new boss for you to defeat. After his

defeat   you   will   depetrify   the   village   with   your   Crescent   Beam.



Now that everybody is back to normal again, go to the  cave  entrance  that  was

previously blocked by the two petrified people. Step on the teleport-type device

and explore the building. You will soon find Ishtar.  Defeat  her  (ridiculously

easy) and it's the end of this chapter.







                                     Part 3





Go into the first door you see for a save  point,  talk  to  the  guy  with  the

feathered  cap to replenish your HP's. Now go into all the rooms and you will be

attacked by monsters. A kid called Angel will defeat them for you. Now go  along

all  the  locked  doors  (there is one on each floor) and find the control room.

After you go in you will be attacked by monsters. Now go to the locked  room  on

the  first floor. After the event, you and Angel will wake up in the woods, that

is; Angel will pass out and you will be left on your own crying  for  help  from

SailorMoon ...



Meanwhile, Usagi is walking around bored in her room when Rina jumps through the

window. After a good talk, go outside and walk eastwards  until  you  get  to  a

bus-stop.  You  might  want to go to the OSAP store and buy at least 6 bracelets

first. Bracelets increase your attack power, and attack power will be  extremely

low  compared  to  defense  power  so  bracelets  will  prove  extremely useful.

Especially since the monsters here give far  too  few  EXP  to  level.  Equip  3

bracelets  on  each  character  and your hits will go from 10 to 75. If you feel

like it you can even throw in a manicure for good measure.



When you're done shoppping hop on the bus and it will take you  to  the  school.

After  yelling  'Moon  Cosmic Power MakeUp!' go south, into a monster area. Open

the treasure chests and then go into the building. When you go into the basement

you will encounter a grey-haired guy who will summon 'Mistress 9'. After beating

her, you will have to fight Kaolinite. Beat  Kaolinite  as  well  and  you  will

discover  that  'Mistress  9'  is  in fact SailorSaturn, and before you can yell

'Saturn Planet Power MakeUp' she  joins  your  party.  Now  go  after  the  evil

grey-haired  doctor and defeat him too. After his defeat (should be an easy task

if you equipped 3 bracelets) follow the path and eventually you  will  meet  the

doctor  (apparently  Saturn's  father)  again. If you choose yes, you'll have to

fight him again, if you don't want to, choose no. He dies  either  way,  but  he

gives good EXP points.



When you're ready, head for the bus again and head for the same building. You'll

find that SailorNeptune and SailorUranus are here. Uranus will teleport  you  to

the  forest  where  ChibiMoon  was.  You'll soon find ChibiMoon standing next to

Angel. ChibiMoon joins your party  and  together  you  proceed  into  the  cave.



At this point, LINK magic becomes very important, so this is a good time to  try

and  find  all  the link combinations of your current party members. Also, it is

important to decide which formation you will use as this  affects  the  type  of

formation  magic  you can use. There are a lot of accesories to be found in this

area, and some only give power when you use them on certain characters, so spend

some time on experimenting for the best configuration.



In  the cave you will only encounter monsters at certain points. They are a form

of sub-bosses called DD-girls. You might want to save everytime you defeat  one.

When  you  see  a save point you know you've defeated the last one. From here on

walk to a piece in the wall that has a slightly  different  color  at  the  top.

(dark  blue  instead of green) When you touch it, it will disappear and you will

meet Queen Beryl. After you defeat her she'll turn into Super Beryl  and  attack

you again with an incredibly powerful spell. After you've (inevitably) perished,

ChibiMoon and SailorMoon will seal the spell and you'll be able  to  defeat  her

completely and earn tons of EXP.







Usagi obviously has something to be happy about, as soon as  she  comes  to  the

phone she starts cheering. And she doesn't stop until the beginning of...







                                     Part 4





After you come out of the house, go east  again.  Instead  of  taking  the  bus,

though,  go  into the house that says 'maison'. Take the elevator up and go into

the room on your left. Walk into the next room and wake up sleepy head in there.

After  that  it's  Sailor  meeting  time.  You  can  now select your own team of

Sailors. When you're done press  START  and  you're  off  to  save  SailorPluto.



First walk a bit down  to  find  a  save  point.  When  you  walk  to  the  door

SailorPluto  will appear. She is not what she appears to be, though, as she soon

transforms into Nergar and attacks you. After you defeat her,  save  again,  and

then  enter  the building. Explore the building and try getting all the treasure

chests. Eventually you'll find SailorPluto (the real one) tied to a strange tree

called the 'Dimension Tree'. Kill it.



Now  go  into town, and to the store that says 'books' on the front. Talk to the

man behind the counter and he will find a book for  you.  When  he's  found  it,

answer  yes  to  buy  it  from him. Now go back to the dojo where you came from.

After the  event,  select  the  team  with  which  you  want  to  enter  battle.



When you arrive, go to the left wing for a save point. Buy as much Toware (5800)

as  you  can  because  they refill everything in your entire party. You are well

advised to go monster-hunting before you challenge the final bosses because  the

monsters here give heaps of EXP.



Keep  taking the left mirrors and you'll find your four adversaries. You'll have

to  beat  them  one-by-one  without  a  chance  to  save  or   replenish   HP's.



After you beat the four of them, walk into  the  large  mirror.  Answer  yes  if

you're  sure  you want to leave this place and you'll be transported back to the

harbour.



After the -large- cut scene (I hope you understand it, but I sure don't) you can

select  a new team. You already know this place, because it's the second town of

SailorVenus' adventure. Leave the town and head for the cave (the one  that  was

blocked  by  two petrified people). You will soon bump into Rubaus. He won't die

easily, so prepare for a long fight. Walk on into  the  cave  and  step  on  the

teleporty device and go into the building.



You  will now be able to control a flying ship. Press Y and you will end up in a

futuristic town (probably your own future, in the Silver Milennium, but I'm  not

too  sure). Go into the large building up north and into the room to the left of

the stairs. After the event, go up the stairs and head straight north and you'll

see yourself talking to a guy.



Now  go  back  to  the  airship.  You can fly around the world and go to all the

places you were before, but the place where you really need to go is located  in

the far northwest of the world map.



Explore the area and in the southwest you will eventually find a village. To the

north of the village is a castle. Go in and the people will mistake  you  for  a

princess  (princess  serenity,  I  think). So you'll change clothes (like in the

silver milennium) and re-enter. Walk further north and you will  get  to  see  a

small  scene  involving  a king. Explore the castle at will and then go east. In

the northeast of this area there is a small path leading to another  castle.  Go

in  here  (change  clothes  again) and after some wandering around you will find

Beryl om the right wing of the castle. After you've  finished  talking  to  her,

After  talking  to  everybody else you wanted to talk to, go back to the airship

and press Y to go to the Silver  Milennium  again.  Head  north  and  watch  the

events.



After SailorMoon disappears, you can select a team of people with which you want

to go and rescue her. Go to the airship-teleport again (which you should be able

to  find now) and press Y again to go to the Silver millenium. Walk way up north

and step on the symbol that you saw in the last event.  After  being  teleported

away  you  will meet the Black Lady, and you'll have to fight her. After a small

walk you'll find SailorMoon and fight Shin to rescue her.





After  all  this  rescueing  all  the  sailors  hold a big meeting in the Maison

mansion.







                                     Part 5





Once  you're  ready,  dash eastwards to your own cosy home. Go upstairs and into

your little brothers' bedroom. You'll have to defeat Angel's pet, the  one  that

your brother took in the house during the cut scene. After defeating it, go back

to the dojo in the northwest and SailorPluto will telelport you to the  entrance

to  the  Crystal  Palace.  During  the  -huge- scene you will need to select two

groups  of  sailors,  one  led  by   ChibiMoon,   the   other   by   SailorMoon.



When you appear in front of the fortress it's time to  gain  some  EXP  for  the

party  members that are a bit behind in their LV's. Get them all about LV 45 and

then touch the glowing statue in the centre. You won't be able to go north  yet,

so  from  here  on go south and follow the path. After a few cut-scenes you will

face off against five adversaries you've beaten  before.  They've  gained  quite

some  power  since  last, though. First Nergar and Mardok, then Nabu and Ishtar,

and finally, Shin.



After you have destroyed them all you will end up as ChibiMoon in Crystal Tokyo.

Walk  southwards,  but don't go through the big crystal gate at the very bottom!

Find a shop that doesn't have a 'closed' sign at the door. There are save-points

inside  the  shops. Make sure you save before anything else or you will probably

have to fight the 5 bosses all over again!



On the northwest and northeast sides of the town, and to the far south you  will

find  buildings  with  a  big  crystal  on top. If you walk against one of these

buildings, you will be attacked by a boss. After you defeat the  first,  tougher

monsters  will  inhabit  the area, enabling you to get more EXP, quicker. Defeat

all five of these bosses and you can go north.  Continue  northwards  until  you

find Angel. You'll have to fight him.



You  will have to make up two new teams, but you might as well put all your best

Sailors in SailorMoon's team because ChibiMoon's team isn't going  to  be  used.

After  you've  made up your winning team, go north. Keep on going until you find

Tuxedo Mask tied to a wall. After you talk to him find  the  teleport  near  the

chest  on  your  right.  Take  the  same  path as you took earlier when you came

through here and you'll finally get to fight Apsuu.



After Apsuu's defeat, go all the way down the stairs, then through the  curtains

down  the  hallway  and  into  the  basement  of  the  castle. Now take all your

strongest sailors and put them  in  SailorMoon's  party.  When  you're  done  go

through  the  door,  where the final confrontation with the mutated Apsuu awaits

you. Prepare for a very long and taxing battle.







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                             Appendix A: Menu Items



Battle menu options:

Attack

Personal Magic

Link Magic

Formation Magic

Item

Defend

Run



These options all speak for themselves, except for Formation  Magic.  This  lets

you  select  a  magic  attack that uses MP from all the characters in your party

simultaneously. Which attack you can use depends  on  the  formation  type.  For

instance,  when  you  are  in  'arrow'  formation  you can use the 'Sailor Arrow

Attack'. The indicated amount of MP will be deducted  from  every  character  in

your party.



SELECT-Button menu options:

* Sound: Stereo/Monoural		* BG color

* Cursor type				* Message color

* Message speed



X-Button menu options:

* Item

* Accessories

* Formation

* Status

* Personal Magic

* Link Magic

* Puzzle

* Save



Item menu options:

Use item

Order items

Special items



Special  items  gives  you  information about items that are not in the ordinary

item list.



START-Button menu options:

Here  you  can  select two or three characters of which you would like to 'link'

magic powers. After you have selected the characters, press the Y button to  see

which  Link  Magic  spell  they  can  produce  together  (if any). Once you have

produced a spell by pressing the Y-button it will be added  to  your  link-magic

list which you can then use in battle, and view by selecting Link Magic from the

X-button menu.





                              Appendix B: Airship



Control of the airship is as follows:



A - Land here (when a name appears on the screen)

X - Show world map

Y - travel to the Silver Milennium

top L/R - slide

up - accelerate

l/r - steer





                             Appendix C: Item names



The  de-poison  item's  name  looks  a  bit  like  this: x(x((xx (where '(' is a

character that looks  like  a  '('  and  'x'  is  a  different  character).  The

love/confused-cure  item  is  right above the de-poison item if you have ordered

your   item   list   with   the   item-order   command   from   the   item-menu.



The main retuen-life items look like this: xx-x.... (where '-'  is  a  character

that looks exactly like an '-', etc.)





                             Appendix D: Game Hints



Use the top L/R Buttons to dash. (and I mean -dash-!)



Do not hesitate to use your magic attacks in every battle, because your MP

(which  is  indicated  in  gems  under your HP indicator during battle) is fully

restored between all battles.



During the first chapter, buy a good couple of manicures. Manicures double  your

attack   power   during   battle   and   are   extremely   useful   for  bosses.



Save  after  every  major event. It's especially horrible to have to sit through

the intro of a new chapter again.



Here is a very mean trick to win boss-battles: Take SailorPluto in  your  party 

and buy lots of EP (magic) fill-items. Use SailorPluto's Time Stop magic (which 

costs 12EP) and in the next turn refill her EPs. Then use her Time  Stop  magic 

again,  etc.  Meanwhile all the other characters can concentrate on bashing the 

boss, while he/she won't be able to do anything back because of the  continuous 

time-stops. This does make for a very boring battle, though.



And finally, for those completely unfamiliar to playing Japanese games; yes is a

two-character   word   and   no   a  three-character  word.  So  now  you  know.



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