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Armored Core 4

Hard mode:
Successfully complete a chapter to unlock the hard difficulty setting for any mission in that chapter. 
Press L1 or R1 to toggle between chapters and then press Square to switch between the normal and hard 
difficulty for any mission. 

Easy money and schematics:
Select a good AC to start with then get to at least Chapter 3. Start fighting the sim ACs in the ACSIS 
menu. A good amount of money is given out per fight, and as a bonus you get the defeated AC's emblem and 
schematic. You can use the defeated AC schematics to defeat more ACs because you only need a buildable 
AC to start a mission, and not a sim. The only drawback is that you can only use AC schematics that can 
be tuned to a certain level. If you have enough points to tune the AC up then you can use it, otherwise 
it will be highlighted in red instead of yellow or white. You can also use schematics earned in the sim 

Easy game progression and money:
For an easy-to-use, well balanced AC, start off with the TELLUS model when you begin the Single Player 
mode. This AC will have a weak machine-gun in its right arm weapon slot, and a powerful laser rifle in 
its left arm weapon slot. When you get to the menu screen where you can select the first mission, 
choose the ACSIS button on the right side of the screen to enter the AC Customization Garage. Open up 
the Weapon menu and select the arm that has the machine-gun. Scroll through available weaponry for that 
arm until you locate another laser rifle like the one equipped to your left arm and equip it. With these 
two laser rifles equipped, you will have plenty of firepower to take down just about anything that gets 
in your way. Taking out enemy MTs, Normals, and Nexts will be easy once you refine your piloting skills. 
Do the first mission, which is basically a chance for you to get a little combat experience and test out 
your AC in a real setting as opposed to the blue-toned AC Test area in your garage. After completing the 
first mission, many new parts will become available for purchase. However, your current model is still 
more than powerful enough to do all of the Chapter 2 missions. Save your money. Finish all of the 
Chapter 2 missions. Do not go on the Desert Wolf mission until you have finished all the others or you 
will miss out on cash and possible parts. More parts will become available, as will some units of FMS 
Memory for customization of your AC. Go back to the ACSIS. Go to the Assembly menu and find your 
generator. Scroll through until you find a generator with a capacity of about 90,000. Equip it. Then, 
scroll through further until you reach the stabilizer section. A window will appear with two options 
"Auto" and "Manual". Select "Manual", then scroll down to the "Tune" area. This will bring up the AC 
FMS Distributions menu. Find the section that has the area of "Generator Capacity" (or "EN Capacity"). 
Distribute as much of your FMS memory there as possible. If you have extra and you like to equip very 
heavy back weapons, add a few to your AC's load to increase the amount of weight your legs can handle 
before the "Weight Alert" warning appears and your mobility is greatly reduced. Save the changes to your 
schematics and go to the AC Test area. You will instantly notice that you can now Air Boost, Quick 
Boost, and Over Boost for much longer. This also means you have more energy to spare for your AC's laser 
rifles, so you can combine both quick flying and quick firing of your rifles very effectively. Another 
good way to make your AC even more daunting is to find a good-quality booster. Try to equip your AC with 
as many boosters as possible that have "efficiency" in their descriptions. The most powerful booster 
available has a boost cost that is highly disproportional. Look for the one that has slightly less boost 
power and about half its cost. This will make flying your AC even easier, and enable long-term flight. 
If done correctly, you can stay airborne for about thirty seconds, and Over Boost for about five 
seconds. To get more money, go to the Simulator menu of the ACSIS. You can take on multiple AC's 
one-on-one (the ones that your game displays whenever "Now Loading´┐Ż" appears) for cash, FMS memory, and 
parts. They appear in packs of two to four. Not only will you get money for each individual AC you 
defeat, but you also get more cash upon completing an entire pack of enemy ACs, and usually five FMS 
memory, a new part, and occasionally a new pack. From here on out, you will have plenty of cash for your 
customizations. The best thing about the parts system is that you can buy a part from the shop and still 
sell it back for the exact price you bought it for. This means you can customize as much as desired, try 
different weapons on missions, and have absolutely no negative effects on your cash flow. The Icebreaker 
Defense and Water Gliding missions are especially difficult, and will probably require more than one 
attempt, but after finishing Chapter 3, you will receive even more parts, cash and FMS memory.

Lokd Next Layout custom AC:
This build lacks a good amount of AP at 32,808 but has plenty of firepower to end a battle in less than 
a minute.

  Arms: A06-AURORA 
  Generator: GAN01-SS-G 

  Main: 03-AALIYAH/M 
  Back: GAN01-SS-B.CG 
  Side: AB-JUDITH 
  Over: KB-JUDITH (does not matter, this build is not meant to OB) 

  Arm Unit R: N/A 
  Arm Unit L: N/A 
  Back Unit R: BM05-LAMIA 
  Back Unit L: BM05-LAMIA 
  Shoulder: SM01-SCYLLA

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