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Midnight Club: Street Racing

Smuggler's Run Baja Buggy:
Play Smuggler's Run and save the game. Use the same memory 
card with Midnight Club to unlock the Baja Buggy from 
Smuggler's Run. It will appear to the left of the taxi cabs 
on the car selection screen.

Hidden FMV sequence:
Wait approximately thirty seconds at the start screen and a 
FMV sequence featuring the Beta car will begin.

Alternate introduction sequence: 
When you start a race and the street light appears, hold R2 
until the race starts. Then, restart the race and you will 
get a different introduction view.

Manhattan police:
Successfully complete Manhattan level 10 in Head-2-Head mode. 

London police:
Successfully complete London level 10 in Head-2-Head mode. 

All Cruseros:
Successfully complete Manhattan levels 1, 4, and 7 in 
Head-2-Head mode. 

All Jones:
Successfully complete Manhattan levels 2, 5, and 8 in 
Head-2-Head mode. 

All Piranha:
Successfully complete Manhattan levels 3, 6, and 9 in 
Head-2-Head mode. 

All PTs:
Win the 1st, 4th, and 7th Head-2-Head races.

All Modicums:
Win the 3rd, 6th, and 9th Head-2-Head races.

All Ascents:
Win the 2nd, 5th, and 8th Head-2-Head races.

London bonus cars:
Win the 11th, 12th, 13th, 14th, and 15th waypoint races in 
London in arcade mode to unlock the Alpha, Double Decker Bus, 
Black Taxi, and Crown Mail Truck, and Crescendo.

Manhattan bonus cars:
Win the 11th, 12th, 13th, 14th, and 15th waypoint races in 
New York in arcade mode to unlock the Beta, Bus, Ice Cream Truck, 
Meter Maid, and Fiorenza II.

Enter career mode. Defeat all the hookmen in New York, fly to 
London, then defeat all three hookmen there. You must defeat 
all three hookmen in both cities. When you finally defeat the 
world champ, the Type-S will be unlocked in your arcade garage. 

Win the 11th waypoint race to unlock Beta.

Kiko's second car:
The easiest way to get Kiko's second car (the second head-to-head 
with her) is to ram her into the opening in the building to the 
right, immediately after the light turns green. She cannot get out. 
You will defeat her without any competition from her. Do not take 
too much time pushing her into the building, as it is difficult 
to beat the clock.

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© 1996- Danworld, Inc.