Tomb Raider 2 (Walkthrough)
Welcome to Lara's newest adventure. If you thought her first adventure
was exciting, wait until you see what she has planned for you this
time. There are 16 massive levels and a final battle what you won't
As you might expect, there are plenty of puzzles to solve and SECRET
AREAS to find during your adventure. All of them are explained in the
following text. For those of you playing the PlayStation version, you
will be glad to know that you can now save your game whenever you want
- a much needed improvement over those Save Gems from the first game.
Finally; we aren't going to explain how to play the game or control
Lara. That is what your manual and the excellent tutorial back at
Lara's mansion is for. By the way; her mansion is incredible in this
sequel. The obstacle course (now with stopwatch timer) has been moved
outside and there is now gardens and an orchard to explore. Many new
rooms are available to explore inside the main house including her
Bedroom, Kitchen, Bathroom, and all the old favorites from the first
game. She's even added a diving platform to her swimming pool so you
can practice her swan dive.
There are now lots more human enemies in Tomb Raider. These guys fight
back and sometimes with some pretty impressive firepower. While it is
important to save your more powerful weapons for the more powerful
enemies, always use the best weapon to take out a given enemy in the
least amount of time. Watch out for those Rig Workers ( the guys with
wrenches ) as they can climb just like Lara and follow you almost
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing
at groups of enemies, always make sure to release the action button
after each kill so you can acquire a new target; otherwise you will
continue to pump lead into the fallen corpse. Watch for the shadows of
enemies who attack from the air.
Lara's adventure now includes many underwater areas to explore. Of
course these areas are populated with underwater enemies. While Lara
has some underwater combat ability, it is always best to fight from
dry land. Use the harpoon to slow down your enemies while you retreat
to dry land, then break out the serious hardware. It takes time for
Lara to reload her harpoon gun, so if you are being attacked by a
group of enemies it is often better to retreat than persist in a
Lara has traded in her compass for a stopwatch. This allows you to
check your level completion time and find out if you've missed any
secrets. It also makes it impossible for me to use directions like N,
S, E, & W in this solve.
You can't do any damage with these handy items, but they will be
invaluable as they illuminate your surrounding area, revealing traps,
switches and Core's new dynamic lighting engine.
These are Lara's trusty sidearms she brought with her from the first
game. Use them "John Woo-style" to take out your basic baddies. They
will auto-aim each time you press the fire button.
Another trusty weapon from the first game; use it on groups of enemies
for wide spread damage or when at close range to inflict serious
damage on a single opponent.
More powerful than the pistols; these auto-firing weapons are great
for long range targets and groups of enemies.
The reload time on this weapon makes it good for usually one a single
shot. Use it to stall your enemy so you can swim to the safety of dry
land. Ammo is also hard to find so conserve every harpoon you find
until you absolutely need it.
Another favorite from the first game; this weapon is very powerful and
should be saved for the bigger enemies and bosses.
This weapon provides some serious destruction. Grenades will explode
only after they are armed and they must travel about 50 feet before
they arm. This makes this weapons a range weapon which is good because
you don't want to get caught in your own blast. Do not fire then run
forward until after the explosion and resulting deaths.
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb
Raider. This is the most powerful weapon you can get. It is so
powerful that you will be tempted to use it early on, but DON'T! Save
it for the final levels and the larger enemies you encounter there.
So if we are finished with all the preliminary info; let's get on with
The Great Wall
Our journey begins in a valley very near the Great Wall. Enter the
water and go to the left of the big rock. A Tiger should appear so get
on the rock and kill the Tiger then jump forward to continue down the
path. When you reach the gap, pull up, pivot, then jump and grab and
Kill the Tiger that is approaching then jump the gap and take the path
to the Stone Dragon which is also Secret #1. Continue the climb by
climbing up twice then pulling up to the ledge. Turn and jump to the
left and grab and pull up to get across another gap then pull up again
to reach the building.
Enter the guardhouse and drop through the grate in the upper area to
fall into the water. Then run forward and jump and pull up to access
the switch. Flip the switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill
them with your guns, taking evasive action if necessary. Proceed to
the gap in the wall. The guardhouse on the other side is locked so
drop to the water below to obtain the key for the guardhouse. Kill the
Tiger who is arriving as you exit the pool. A green section of the
ground will get you high enough so you can jump and pull up to the top
of the wall. Continue to the guardhouse and open the door.
Kill the spiders that swarm out the door then enter. A single spider
remains to guard the Rusty Key above that ladder. Kill the spider and
take the key and use it on the lock next to the door. Continue
forward until you reach a room with a skeleton. Shotgun shells and a
medkit are here as well as another swarm of spider plus a big spider
coming in from behind. Take out the big one first then finish off the
swarm before collecting your items. Pull out the block and slide down
the slope to arrive at a pool of water.
Jump in and head left to the wall. Jump up and grab and shimmy to the
right avoiding the darts. Swim underwater to the exit and surface in
the corner avoiding even more darts. Climb up and exit into the
This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling
towards you from the left. Turn and run to the right. As the passage
narrows, jump the spikes and land on the ramp. Slide down into the
wall then jump to the left and get some ammo. Run forward and pull up
to the ledge to avoid the spiked walls closing in.
This next hall has more collapsing floors and sharp swinging blades.
Run down the hall and jump the blades. As you approach the final blade
jump and turn to the left in midair. You should land right next to
Secret #2; the Jade Dragon. Pick it up and move into the hall before
the spiked walls close in on you. Cross the collapsing floor while
staying to the right. The left wall will stop before it can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you
can slide down backwards. Hang from the bottom and drop then jump to
the right to land on another collapsing floor which you fall through
as more spikes close in above. Enter the cavern and continue forward.
Take the medkit then head to the left and run past the blades.
There is a rope slide and lots of spiders in this next room. Kill all
of the spiders then go get Secret #3 which is located below the rope
slide. To get the Gold Dragon you need to look down into the canyon
and locate the tan rock with the moss. Stand above the tan rock and
with your back to the canyon, drop off, hang then drop. Jump and grab
the ledge and shimmy right until you can pull up. Continue along the
path and collect some flares along the way. Take the ladder down and
continue until you reach the canyon floor.
Those tremors you should now be feeling are the early warning signs of
an advancing T-Rex. Return to the hall and kill the T-Rex from the
safety of the passage. When he is dead, you can cross the canyon and
get the Gold Dragon. This causes a second T-Rex to appear so kill him
then make your way back to the top of the canyon. Use the rope to
slide across the canyon and land on the ledge on the opposite side.
Kill the 2 Tigers which are waiting for you, then proceed to the exit.
Lara arrives in Venice and finds herself in a dead end alley. Exit to
the courtyard and take out the Doberman as he charges. You will need
to do some side-jumping and shooting to take out the guard on the
balcony who will drop a key after you kill him. Continue down the
alley until you hear approaching footsteps then start firing and
backflipping back down the alley to take out more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal.
Dive into the canal and swim under the large door to get inside the
boathouse. Checkout your cool new ride then flip the switch to open a
door somewhere else. Return to the dock and enter the hut. Grab the
flares from the table then start climbing the ladders.
Climb each of the ladders after pressing the appropriate switch to
open the trapdoor. When you reach the roof, shoot out the windows
then drop into the hall. Climb through the second window you just shot
out and jump over to the awning. Then make another jump to the balcony
and retrieve the Boathouse Key from the dead guard you shot earlier.
Return to the hall and head right to the door you opened from the
Kill the attacking Doberman then continue across hall and flip the
switch to open a door high on the wall on the opposite side of the
canal. Head back to the dead Doberman and shoot out the window. Run
and jump and grab the awning. Pull up and then start jumping from
awning to awning until you reach the ledge near the door. Jump inside
and flip the switch at the end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the
door. Swim back out and make your way to the ledge by the hut. Climb
out and kill the henchman. Take his Auto-Mags before you return to the
Boathouse. Climb in the boat and head for the now-open canal door.
When you pass through the door, stop the boat and light a flare to
reveal a passage to the right. Secret #1 is waiting for you at the end
of this passage. Take the Stone Dragon then jump down and kill some
rats below you. Turn and face the ladder then turn and head right.
Turn right at the end and jump in the water. Continue on past the left
channel until you reach some Uzi Ammo. Grab it, then retrace your
steps back to your speedboat.
Light another flare and continue down the dark canal. At the bottom of
the falls you can dive into the pool and retrieve Secret #2; the Gold
Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge.
Hop out and kill the rat nearby then shoot out the window and finally
kill the henchmen who arrives to investigate all the noise. Grab the
ammo then get back in your boat and head through the large metal doors
Jump out of the boat and swim back to the dock and go through the
broken window. Enter the room and flip the switch and take the shotgun
shells. Return to the dock and climb the ladder making a mental note
of the doors which are now closed. The water level and your boat have
risen to the top so dive in and flip the underwater switch to open the
next set of doors then get in your boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to a
stop by the gondolas. Exit the boat and get on the dock. Climb on the
box then jump and grab to reach the awning and pull yourself up. Walk
to the right edge of the awning and jump to the walkway above. A
Doberman and a henchman come running at you so backflip off the ledge
and kill them both before jumping backup. Retrieve the medkit. Another
guy is guarding another speedboat further down the canal. You can kill
him from up here then turn right and head for the courtyard.
A gun crazed baddie comes running at you so kill him with your guns,
taking evasive action when necessary. Retrieve the Steel Key from his
fallen corpse and unlock the courtyard door. Go through the door and
drop into a hole to flip a switch. A gate opens somewhere else in this
level and you hear approaching footsteps. Climb out of the hole and
kill the henchman and take his ammo. Return to your speedboat and use
it to ram the gondolas.
Underwater mines hinder your progress. These mines can only be
triggered by a boat. Lucky for you, you have two at your disposal.
Line your current boat up with the mines and build up some speed. Jump
out of the boat at the last minute and swim to the dock as your boat
continue down the canal and sweeps the mines for you. Grab the M-16
ammo from the fallen guard. The Iron Door is locked so we need to find
a key. Get in your new speedboat and return to the section of the
canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat
and kill him when you get on the dock. Grab all his ammo. Get back in
the boat and continue along the canal until you reach a clothesline on
the right and a smaller canal on the left. Ram the two gondolas tied
at the dock and exit your boat. A henchman with a bat come out of a
door but you can kill him before he even gets close. Enter the dark
room and kill some rats and flip the switch to open a door somewhere
else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump
and grab the ledge and pull up so you can shoot out the windows. Climb
through and take Secret #3; the Jade Dragon from the bed. Now you can
get in the boat, turn around and take the narrow canal you passed
earlier. Keep to the left and the canal will intersect with a larger
canal and you will find the door you opened a few minutes ago with
Enter the door which shuts promptly behind you. Take the Iron Key from
the pool of water and climb the ladder to go up and kill a Doberman
and his master. Take the medkit and flip the switch. A really nasty
guard arrives on the scene and is blocking your escape to the boat.
You can either kill him by shooting through the gap between the door
and the wall or if you want to impress your friends, try doing a
backflip from the ledge and killing him before you splash into the
Either way, when he is dead, get back in the boat and retrace you path
back to where you got your second speedboat. You now have the key to
open that door and kill another nasty badguy. Flip the switch by the
window to open the second gate which is blocking your exit. Return to
the boat and head back up the canal going under that walkway where you
snipered the guy who was guarding this boat earlier in the game. Keep
to the left until you reach an open door on the right. Go just past
this door then back the boat up to the door so that it is lined up
with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open
the final obstacle in your escape of this level. This is a timed
sequence of events and the clock starts ticking once you get back in
your boat. Anything less than a perfect performance and you will be
redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you
land so you can make the sharp turn at the second left into the large
canal, then make a sharp right into the smaller canal with the open
gates. Make another right at the intersection and speed down the
canal to the exit...
Exit at the dock and kill some rats. Go around the building to the
left, killing the guard and his rats before flipping the switch.
Another guard arrive so kill him too, taking the medkits from both
your victims. Enter the now open front door and kill the guard on the
balcony and his friend who appears on the ground floor. Grab the
shells from your second kill then shoot out the window and kill the
Dobermans who jump through when you get too close. Go to the back of
the courtyard and take the medkit, flares and ammo.
Now you need to proceed down the heavily guarded hallway. Several
statues will begin hacking at you with huge blades when you get too
close. Keep to the right and time your short running bursts so you
pass by when their blades are in the upright position. Don't overshoot
and run into the next blade. When you get to the dark end of the
passage, light a flare to reveal a switch which opens a door back out
by the canal.
Run past the guards in a single continuous run this time. They will
swing but they will be too late. Back out in the big room find the
sloped wooden box. Stand with your back to the slope then jump back
and then forward and grab the ledge and pull up. Walk around to the
left and pull the block then drop down to the floor. Get below the
ledge to the left of the block you just pulled and jump and pull up.
You can now turn and do a running leap to the opposite balcony where
you killed that first henchman. Take his ammo then move to the
textured wall and climb on and across to the window.
Climb out onto the ledge and turn to the right and dispatch the gunman
on the balcony across from you. Now you can turn and do a running jump
off the end of the balcony over to an awning. You'll start sliding
backward so grab as you fall then shimmy to the left and pull up and
do a backflip to a ledge across the canal. Turn left and do another
running jump, grab and pull up maneuver. You should now be standing on
a rather small ledge. Turn and do an angled jump to the awning across
the canal. You can stand on this awning so turn and face that open
door and do a standing jump and press the grab while in midair so you
enter the door instead of hitting the wall above it.
A pair of Dobermans should charge you when you land so take them out
before they even get close. Make sure you don't back up or backflip
out of the door into the canal or you will be doing that last
paragraph all over again. Head upstair and take out the first of many
Enter the room where the first henchman came from and look in the left
corner for a switch hidden in the wall. Flip it to open a door in the
previous room which leads to that outside balcony where you killed
that one guy. He dropped some shells and Secret #1; the Stone Dragon
when he died. After you collect all of this, return to the room with
the switch and shoot out the window.
A guard patrols the landing outside this window. You can probably kill
him as he passes or you can climb out and do the deed face-to-face.
Continue down the landing and shoot out the next window and climb in.
The door opens and a guy with a bat enters along with his dog and
another guy shows up behind you on the ledge. These guys are pretty
slow so as long as you keep moving and firing you should be okay. The
dog is faster to take him out first if possible. Do a lot of flipping
and use the larger room on the other side of those doors if you need
space to maneuver. You can even retreat back to the stairs if
necessary. When everyone is dead, return to the last room and push the
back of the fireplace twice to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades
start slicing at you as you approach so stand back and jump out and
turn to the right and drop into the water. Climb out to the safety of
the wooden ledge in the corner to survey the next deadly trap.
You need to make a quick series of jumps and the flames are on a
timer. They will go out when you jump off the ledge you are
standing on, so when ready, get your back to the wall and start
running. Jump from the edge and land on the next platform. Do two
STANDING jump for the next two ledges to arrive at the other end of
this trap. If you miss a ledge or catch on fire you will land ( or
can jump ) in the water and try again.
The door open as you approach and a gunman and his dogs attack.
Kill them all then jump to the slope box and jump and grab and pull
up onto the lowest chandelier. Do a running jump to the right to
grab the ledge. Pull up and flip the switch to open a door behind
the fire in the fireplace. Jump back to the chandelier then turn
and jump to the next highest chandelier. Do another running jump to
the ledge on the right to flip another switch which opens a painting
on the wall which conceals the Library Key.
Return to the chandelier then turn right and jump to the next
highest light and finally to the ledge above. Kill the approaching
rats then continue in their direction and jump and grab and shimmy
to the right until you can pull up. You should now be on the highest
rafter so run and jump to the wood floor by some bricks. Kill the
henchman behind the bricks and take the medkit. Be careful not to
fall off as any fall from this height is instant death.
Climb on the bricks and head left and jump to reach another switch.
Flip it to adjust the chandelier height so you can access the Library
Key. Jump back to the bricks then go down to the chandelier and jump
until you reach the light next to the Library Key. Do a running jump
to grab and pull up and get the key then repeat to get back out on
the chandelier. Jump all the chandeliers until you are on the other
side then do a running jump and grab to the ledge. You won't grab but
you will land on the ledge and this saves you from having to return
to that last switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire below,
so hang and drop down to land in the water and not the fire. You
should now be outside the Library door. Flip the underwater switch
and swim through the door that opens as a result. Head to the right
and surface. You should see a gap in the floor to your left. It's
dark down there so light a flare and head into the opening. This
turns into a maze rather quickly so follow these directions.
As you swim into the hole turn to the right and go around the corner.
Swim into the large opening then go through the smaller opening near
the top of the wall. Turn right after entering the smaller passage
then find the small opening to the lower-bottom-left of the wall.
Enter and quickly turn left to find some grenades before continuing
back to the right to find Secret #2; the Gold Dragon. Flip the nearby
switch then head straight up to the newly opened door where you can
finally take a breath. Do NOT climb out here or you will burn to
death. Instead, retrace your path through the maze back to the library
Enter the Library and kill the gunman across the room. Go through the
large doors and climb up the bookcase on the left. You can kill a
pair of rats from the small area above before jumping over to flip the
switch which opens another guarded doorway.
After you kill this guard, go through the door and climb the books on
the left. Jump towards the window then turn left and climb up. Shoot
the window then jump to the sill. Turn and exit the window backwards
so you slide down the awning. Grab the end the pull up so you backflip
to a ledge behind you. Run and jump to the roof across from your new
position, then turn left and jump to the TOP of the brick wall.
This next sequence is extremely difficult ( at least it was for me ) so
While standing ON the wall, walk to the end to the top of the slope.
Turn so you are facing the building across the canal and do a running
jump to grab the lowest section of the roof. Pull yourself up and head
for the smoke stack. Stand a few steps back from the edge of the roof
and jump toward the ledge. Grab on and shimmy left until you can pull
up. Go behind the wall to find a pool of water and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the ammo he
leaves behind. Take the Detonator Key from the table then step towards
the door and it will automatically open. Kill the gunman on the other
side, taking evasive action if necessary. Take his medkit before
returning to the main room of the Library. There is a switch on the
wall so flip it to open the door. Enter and kill 2 more gunmen who
approach from the left. Relieve them of their shells and Uzi ammo
Don't use the key in the Detonator box just yet. Instead, climb to the
top of the brick wall and go to the left end of the wall. Pull up
twice so that you are now standing on the sloped roof. Shoot out the
glass and take Secret #3; the Jade Dragon from the table. Jump into
the water and swim over to the low brick wall with the Detonator Box.
Use the key to blow up the building, then kill that gunman that is
above and behind you.
Climb onto the brick wall to gain access to the demolished building.
Begin the long ascent to the top of the rubble. After much jumping,
grabbing and pulling up, you will reach the top and can take the path
which leads to a dark hall and the end of this level.
This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until
he finally dies. Then take his ammo and jump into the water from where
he was standing moments ago. Swim left around the building and climb
the ladder, getting off on the small ledge. Walk to the edge of the
landing and while facing the canal, jump and grab so you can pull up
to the top. Flip the switch to open a door in the roof then continue
climbing the ladder to the ledge above. Run and jump to the ledge
across the canal then turn to the left and do a running jump to the
ledge with the swinging box. Pull up and continue along the canal
performing a running jump to the slanted rooftop. Grab onto the edge
and shimmy to the left until you reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening
in the roof. Draw your guns in midair to take out the guard, then
take the Ornate Key. Start up the stairs and kill the gunman when he
comes through the door. Take his medkit and go to the top of the
stairs. Make your way back to the previous ledge with the swinging box
and position yourself so you are looking at a ledge with a small
building to the left. Do NOT try to jump through the opening in the
center of that building. The floor below the opening in the roof is
lined with broken glass and you will die.
Instead, do a running jump to land on the slope next to the right
wall. Grab and shimmy to the left until you are at the flat section in
the corner. Standing with your back to the wall, jump to the slanted
roof and slide down and grab. You should be hanging in front of the
window. Drop and instantly grab again to catch the edge of the sill.
Now pull up and shoot out the glass and carefully enter the room. The
glass is just like the spikes in the original Tomb Raider so simply
WALK to pass by unharmed. Cross the room and climb the ladder and use
the Ornate Key to unlock the door at the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so she is
at the edge of a solid piece of roof and facing the wall on the other
side of the three collapsing pieces. Do a Standing Jump and begin
running when you hit the first panel. When you cross the 3rd panel do
a running jump, and when you finally cross the last set of collapsing
panels do a running jump to grab and pull up onto the ledge. Draw your
guns and proceed to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While
hanging onto the edge, quickly pull back up and draw your weapons
again. Your short dangle off the edge should have attracted the
attention of another guard and a couple of Dobermans. Kill them all,
then do a running jump to the roof and continue left to kill four more
guards below. Take the medkits, shells and ammo from the dead guards
then return to your previous location to check out the swinging box.
Do a running jump and grab and pull up to a small area to the right of
the swinging box and light a flare. Drop down and flip the switch to
the left of the box. Three rooftop doors open and two gunmen show up
looking for trouble. Climb up and kill these guys then drop through
the newly opened door in the roof.
A pair of switches awaits you below. The right switch is useless for
now so flip the left one to open a grate, then exit through that
grate. Run by the hall to trigger a boulder. Stand by the wall switch
to avoid the deadly rock then flip the switch to close the grate and
climb up the ladder. Continue climbing up the grate until you are
across from an opening which would have been blocked if you hadn't so
cleverly lowered the grate before climbing up.
Drop down to the floor and kill the gunman to the left making a
special effort NOT to go underneath the sandbag. Take his medkit then
head towards the doors to the right. Making extra sure to stay out
from underneath that sandbag, kill the advancing Doberman and
henchman. Turn back towards the first gunman and continue until you
reach another pair of Dobermans which you can feel free to kill. There
is a switch here which is missing a Relay Box so make a note of its
position - you will be back later.
Head around the upper walkway towards the open doors. A sandbag will
smash through the floor allowing you to look down into the hole. Take
a few steps back and do a running jump so you reach the small ledge
below. Two Dobermans and a gunman appear on the ground floor, so kill
them before dropping to the floor below. Kill the gunman hiding in the
dark on the second level from the top so he won't snipe you when you
reach the floor. Make your way to the floor and climb onto the box
near the wall opposite the stage. Jump and pull up to the walkway. Get
past the broken floor until you reach the wall with the curtains.
Go to the edge and jump forward and pull up to kill another gunman and
relieve him of his ammo. Return to the ground floor and run along the
back wall to trigger two rolling boulders. Take the medkit from the
gunman you killed from above then go into the water. Another gunman
comes out on stage and his performance is less than acceptable. Kill
him and take his Uzi ammo after you kill the Doberman coming in from
the left and another gunman sneaking in from behind. Off to the side
where the Doberman originated is a small alcove with a switch. Flip
the switch to open a grate at the other end of the stage.
As you approach the grate some more bad guys arrive for target
practice. After you have killed them and taken the medkit, jump and
pull up to the ledge where the grating was. Walk - do not run -
through the glass then turn left and do a running jump and grab onto
the crevice in the wall so you can shimmy to the left until you can
pull up and flip the switch which lowers the plank.
Run and jump back to the previous walkway and stop before your
momentum takes you into the deadly glass. Continue down the walkway
and do a running jump to grab and pull up to the ledge on the left.
Jump and pull up once more then turn and run and jump and pull up
again to continue your upward journey. Kill the rat then get the
timing down on the swinging sandbag. Do a standing jump when the first
sandbag is at the end of its swing. Jump past the second one to the
ledge and flip the switch to send another sandbag hurtling through the
Walk carefully towards the sloped ledge then turn around and slide
down backwards, grabbing on to the edge when you fall. Pull up and
backflip through the hole in the floor and light one of your flares.
Follow the passage to the left staying along the left wall. You will
enter a larger room with a ledge and a switch to your left.
To your right is a tiny underwater passage. Swim into this passage to
find Secret #1; the Stone Dragon, then return to the ledge and flip
the switch to open a door back up above the right side of the stage.
No go back so you are once again under the hole in the stage and take
the large passage at the end of the room. Swim up and keep to the
right and you will find the missing Relay Box. Climb the ladder up
through the door you recently opened. Return to the top floor of the
Opera House and kill two more Dobermans as you make your way back to
the switch where you needed the Relay Box. Insert the box and flip the
switch to activate the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait for
it to go down then get ON the elevator and quickly jump to the ladder
and climb up into the hidden opening. WALK through the deadly glass
and pick up Secret #2; the Gold Dragon, then flip the switch to your
left. Continue through the glass making sure to grab that Uzi ammo in
the second alcove to the left before entering the door you just opened
with the switch. Return to the elevator switch and flip it so you can
take the elevator down.
Two gunman are waiting as the elevator doors open so kill them quickly
and add their shells to your ammo collection. Flip the switch to send
the elevator back up and to also give you access to a hidden pool of
water which the elevator was concealing. Jump in and head for the
grating then turn left and follow some stairs to an underwater area.
Take the Circuit Board which is lying in the corner of this room then
return to the grating you swam past a minute ago.
Go to the left and around the grate to find and flip a switch which
opens a side of the cage letting Lara surface and catch her breath.
Climb out and kill some rats then turn and jump to grab and pull up to
the next level. Kill the quickly advancing gunman then jump and pull
up again to kill another rat and a Doberman. Continue along the hall
until you reach some windows. Shoot out the glass then drop into the
room below and use the switch to open the door.
Slide down the sloped passage jumping over the deadly fan at the last
possible second. You should land on a ledge with the Ornate Key. After
you take the key, pull up to the tallest block and jump to the slope
and head for the duct. Jump in and kill the rat. Continue along until
you reach the edge of the duct then jump the gap. Turn and jump back
to avoid another deadly fan and repeat once more for the final fan.
Look up at the dark area without any fan. Jump forward from the edge
of the duct you are standing on to grab and pull up to get Secret #3;
the Jade Dragon. There is a deadly fan behind the dragon so if you can
either light a flare or just carefully WALK forward until you get the
statue. Return and hang and drop to get back to the duct below.
Head down the hall until you reach a moveable box. Pull it to gain
access to a switch which you can flip to open a door. Pull the box
once more then push it all the way into the dressing room under the
first windows. Get on the box and shoot out any windows that still
have glass in them then jump into the first windows. Another box is in
here so push it out the windows so it lands on top of the previous
box. Jump and grab the top box and pull up. Now you can reach the top
row of windows so jump in and kill the guard who has been waiting
patiently for your return.
Now begin the long trek back to the Control Room using the shaft next
to the elevator. Jump and pull up until you finally reach the lock.
Use the key to open the doors then continue forward. If you failed to
trigger the boulders your first time through this area, then you need
to avoid them now. Stay along the wall and head towards the switch to
open the door at the top of the ladder. Enter the Control Room and use
the Circuit Board before flipping the switch to raise the backdrop on
Return to the stage and kill the 3 gunmen and the Doberman. Get the
medkit and shells from your fallen enemies then go through the hole in
the wall to find many stacked boxes. One of the smaller ones can be
pulled out so find it and pull it twice to gain access to a hidden
passage. Enter and use the switch to lower the backdrop then exit this
area and kill another guard who should be just arriving.
Start climbing the boxes until you reach the white ledge above the
stage. Kill the henchman down below and try to avoid any sandbags
which will kill you on impact. When he is dead, look around and find
the opening above. Jump forward and pull up into this area to flip
another switch that opens a door by a swinging sandbag.
Now stand at the edge of the opening and do an angled jump to the
slope on the right. Slide down and stay along the right to do a timed
dash past the swinging sandbag. Hang and drop to get past the swinging
box and arrive at the floor. Bartoli should arrive shortly and he
seems to be particularly vulnerable to shotgun blasts. Two Dobermans
will also attack your when you reach the floor but should fall quickly
to the power of the shotgun. When you finally kill Bartoli, take all
the grenades and kill off the two remaining henchmen. Take the medkit
and Uzi clips from these two fellows then go to the other side of the
room and climb on the box to make your way back to the room with the
stacked boxes next to the entrance. There should be a button next to
the entry which will open the exit. Get onboard the airplane and take
off for the next level...
What a way to start a level - Stripped of all your possessions and
locked up! First we need to get Lara out of this jail cell then find
her weapons. There is a switch which opens the cell door but it's on a
timer so before you go flipping it you had better clear an escape route.
When you have pushed and pulled the crates so you have a clear path to
the door, go pull the switch (which I hope you have found by now).
Once you escape the alarm will sound and the bad guys start to show up.
The first one to worry about is coming from your left. Head off to meet
him, and get past him so you can lead him back to his starting location.
Dodge his gunfire and also the blows of his friend who is also waiting
here. Try to draw his gunfire so he blows out the nearby windows which
you can promptly escape through. Head right along the narrow ledge and
press the button on the wall to open the bay doors beneath the plane.
Swim inside and go over to press another button to kill the plane's
engines then return back through the broken window and do a running
jump and pull up to the top of the engine. Drop into the trapdoor on
top of the plane to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time
earlier and take the #DCDC00 Key Card. Go back through the broken
window and head left this time to a room with some water. Dive in the
water and flip the switch beneath the tunnel opening which
grants you access to the upcoming Secret #1; the Jade Dragon.
Resurface and fill those lungs for a long dive. Enter the tunnel and
follow it left then right and then a sharp right then take the
downward passage staying near the top so you can get behind the
underwater fan. Grab the dragon statue and swim back to the surface to
catch your breath before heading back to the door with the #DCDC00 Key
Enter the next room and press the button on the far wall to kill the
alarm. Go up the stairs to the right and spin the wheel to open the
door. Kill the rig worker and take his medkit then proceed into the
next room and kill another workman who is coming down a ramp and
through a door which locks as you near it. Spin the wheel to open the
next door and kill a guard and get some ammo and your first batch of
Enter the bunk area and reclaim your Auto-Mags from the right top-
center bunk then go to the end and get the Harpoon Gun from the last
bunk on the left. Go back to the entrance of the bunk area and press
the button above the top-left bunk to open a door in the
ceiling at the opposite end. Run to the top right bunk and climb on
and jump and grab to the opening to gain access to the passage above.
Continue down the hall and slide backwards down the ramp so you can
grab on and use the ladder to climb down to the floor. We need to use
those boxes to get past the 4 burners and reach the ladder on the
other side. Pull the first one to the left all the way past the other
box then go push the second box towards the burners. Now you can do a
running jump and grab onto the ladder. When you reach the top of the
ladder, head to the right and kill another guard who also happens to
have the Red Key Card on him. Climb the ladder to get Secret #2; the
Go up the stairs and return to the room with the water from earlier
in the game. Now that you know where you are; return to the room with
the button that turned off the alarm and go up the stairs to the left
of the button. Kill the guard and his dog and take the Uzi clips. The
door with the Red Key Lock is at the top of the ramp so jump out of
the way of the rolling barrels to make your way to this door.
Enter the door and head left to kill another Rig Worker as another
sneaks up behind you and another climbs in from the right. Take the
shells, medkit and flares from the resulting casualties then return
to the landing near the entrance. Push the box once then go around it
and pull it once then go around and push it once more. Now you can go
to the opposite landing and do a running jump and grab to pull up onto
the box and access the opening in the wall.
Take the shells from the guard you kill in this passage and go to the
door with the Green Key Lock. There is also a switch and a trapdoor in
this area. Flip the switch to see that empty tank behind you being
filled with water. Return and drop down to the floor then swing across
the water tank and head right. Go over the pipes then head left until
you find a switch on the wall which opens the trap door back near the
door with the Green Key Lock. Go all the way back and drop into the
trapdoor and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and see if
you can catch one on the surface and blast him. If you miss him or he's
not there, just return to the other end and dive in and get ready for
action. Swim toward the pillars quickly as you are being pursued by a
deadly frogman. Climb up on the closest pillar using one of the two
sides with the #DCDC00 stripes and wait for the frogman to surface.
Finish him off with your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk above.
Before you climb up it, go get Secret #3; the Gold Dragon which is
sitting at the base of the pillar at the end of that catwalk where you
ran to try and shoot the first frogman. When you claim your prize, two
guards will arrive. You can either fight them here to snipe them from
the catwalk above.
When you are up the ladder you need to follow the catwalk and do a
running jump when you reach the gap. Grab on and pull up and kill the
gunman who just happens to have your Shotgun. Take back your weapon
then go right and when you reach the central wall, go left and follow
the catwalks. You should spot a hole in the wall up above (the Exit)
and another bad buy up ahead guards the Green Key Card which is inside
a box. Kill him, then jump into the box. You will break through and can
now take the card.
Follow the catwalk up to the hole in the wall and return to the room
with the door with the Green Key Lock, making sure to kill the guard
you meet on the way. Once the door is open you need to flip that switch
on the wall to drain the water from the one tank and
pump it into the other. Now you can swim through the opening and flip
the underwater switch to open the grate. Climb up and head down the
passage to the exit...
Jump from the ledge over to the ladder and press the button in the
hall to stop the deadly fan. Now you can safely dive in and get the
grenades beneath the fan. Now go flip the switch near the walkway to
open the sealed door and continue down the hall. A Doberman and two
guards attack from the left so finish them off before continuing. Get
the shells and Uzi's if needed then use the pillars to get across the
vat. Make sure to avoid the swinging hooks, but if you "go for a swim"
you can use the tunnel under the water to make your way back and try
Kill two more guards and take their flares and the medkit. Now you
should be at the top of a long slide which dumps you right into a vat
of toxic waste. About halfway down the slope is a hole which contains
Secret #1; the Stone Dragon. You can slide forward and into the hole
where you can claim your statue before climbing out and continuing
your slide towards the toxic waste. When you reach the bottom you can
jump across the waste to the other side.
Climb up the ladder and grab some ammo then check out the slope
beneath the hole. Jump in the hole and grab the ledge as you slide
off backwards. There is a guard on duty below so get ready. Drop down
and grab and pull up while drawing your guns to kill the guard. Take
all that ammo he leaves behind. The door with the Blue Key Lock is
near your present location and the Blue Key Card is in a hole on the
other side of the room. Jump into the small opening from the catwalk.
You will slide down the slope and into the hole where you can take
the card then follow the tunnel back around and up the ladder and to
the door with the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans and
a guy with a flamethrower are just waiting to take you on. Dispose
of the dogs while keeping a safe distance from the guy with the fire.
Take him out QUICK with the biggest gun you have. It's best to kill
these guys before they ever get off a shot. If they do manage to
"flame-on" then just backup and wait until it is safe to move in and
finish them off.
There should be four doors; two of which have wheels you can spin to
open them with. One door leads to stairs going up and the other has
stairs going down. Go down these stairs and eliminate the workman
then push the box out of the way to reveal a control panel with a
missing Chip. Make a note of the circular saw as you will be coming
Before you jump into the water make sure you have found the only
place that you can get back out. Now dive in and tease the frogman
so he follows you to the surface. Climb out and fill him with lead
then dive back in and explore the tunnel he was guarding. You should
find two switches inside the tunnel - flip them both and continue
along this passage making a series of right turns. A door should open
as your get near, so go through and turn left to arrive back at the
large pool. Go up the stairs and take care of the two guards and the
workman who are guarding a helicopter. Grab the medkit, ammo and
shells when the shootout is over.
Cross the large room and enter the smaller room with some burners in
the floor, a trapdoor, a switch and a button. Flip the switch on the
right and head forward and drop through the trapdoor to collect the
M-16 and some clips. Quickly climb out and return to the button
before the burner turns back on. Flip the switch again then jump to
the left and push the button then make a dash across the room,
jumping OVER the trap door and grab the Chip. Quickly do a reverse
roll and head back out of this room and to the control panel where
you can use the Chip.
After you insert the Chip, the door open. Run down the ramp and
shoot the workman across the pool from the safety of the hallway,
then run across to the medkit he dropped. A flamethrower is to your
left and he opens fire as you run past. Take care of him from the
opposite side of the pool then go to the right of the orange tank to
open a secret panel. Go inside and press the button, then return and
dive into the pool to obtain Secret #2; the Jade Dragon from the now-
opened grate at the bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba gear
then dive back in and head down the underwater tunnel. When you hear
the breathing of approaching frogmen, retreat back to dry land and kill
both of them from the safety of the shore. Now jump back in and swim
through the passage to emerge in another room. Exit on the low ledge on
the right and take care of those two workmen. Now you can jump up to
the top of the wall and flip the switch to open a door back in the
Return to the previous room where a frogman and two workers are waiting
for you. Kill them all and take the medkit and Uzi clips as your
reward. Go through the door you just opened and use the switch the
crane will move allowing you to climb up and over to the other side of
Head for the corner and jump over the boxes and press the button to
get a view of the room with the door you "unsealed" earlier. Head for
that room now killing the two guards and their dogs. When you arrive,
drop down and enter the tunnel and arrive at the central chamber. A
guard tries to distract you from his friend with the Flamethrower who
is sneaking around the corner so take out the flamethrower guy first
then finish off his friend. Grab the second Chip which we need for
that circular saw we passed by earlier. Return there now.
Insert the Chip and the blade disengages and you can now take the Red
Key Card before returning to the central chamber. Use your new key
card and drop down to take care of the Rig Boss. Continue into the
room with the water and take care of the remaining Rig Workers. Take
the medkit and also the harpoons which are over by the scuba tanks.
Continue through the door until you enter a large room.
Kill the Rig Boss and the guard from above then enter the open door
to the small room to obtain Secret #3; the Gold Dragon. If for some
reason this door is shut, you will need to return to the room where
you used the Red Key Card and flip the switch. The switch toggles
this door open and closed, but the door should be already open
assuming you didn't go flipping switches earlier without me telling
you to. Once you have the statue you can approach the body in the
middle of the room to take a submarine ride and exit this level...
Not only do you need to find some air - you also need to out-swim a
Great White Shark who has selected you as its next meal. Spin around
and start swimming behind you, following all the junk on the ocean
floor. When you arrive at the ship, swim into the hole where the
anchor is protruding and find the air-pocket so you can breath. The
shark is still coming so when your lungs are filled dive down and swim
into the hole below and angle off to the right.
Head up and into the large room then enter the opening on the left and
continue on into a smaller area and take the next opening on the left.
You should now be in a room with a patterned floor so head left and
swim down towards the metal girder and flip the switch to open a door
in the floor behind you. Swim through this door and go left and follow
the passage until you see a hole above. Surface to finally catch your
breath and climb on the box that is floating here.
Head for the pile of boxes on the right and swim into the small
opening in the middle. Climb out and head to your right. At the end of
the dark hall is a switch so flip it then return to the stack of boxes
and climb them to enter the next room. Drop down to the floor and kill
the workman who tries a sneak-attack from behind one of the boxes.
Grab the shells from your enemy being extra careful not to step on the
dark area of the floor which is a giant trapdoor.
Secret #1; the Stone Dragon is just sitting there for the taking, so
go get it while avoiding that trapdoor. Once you have the statue you
can jump over the door which will cause it to open. Now you can kill
off all the bad guys from up here before dropping down to the closest
box to pick up your spoils; a medkit and harpoons. Now climb on the
box in the middle of the room and jump to the higher box along the
wall so you can climb into the opening and enter the next area.
When you enter this next room flip the switch to your immediate left
to open a timed door near the windows. Run and jump and enter the door
(the timer will stop when you are in). Dive down to get Secret #2; the
Jade Dragon while avoiding those pesky underwater creatures who would
try and stop you.
Lara now needs to get past a long row of timed burners which line the
hall. Here are explicit directions for getting past the hardest puzzle
encountered so far. Start down the hall and turn into the dark passage
and climb up into the hole in the ceiling. Flip the switch to open the
door next to the hall with the burners. Enter that door and get ready
for the race of your life. Saving wouldn't be such a bad idea.
When racing through this puzzle make sure you jump over the
beams and even the short walls which lead to the rooms with the
switches. If you try to climb or even stumble, you will lose precious
seconds that you don't have.
Flip the switch to turn off the first set of burners which lets you
run as far as the next switch. Flip that to open the other door then
run and enter that room to flip another switch. All burners are off
for the moment so run all the way back to the first switch to turn
off the first set of burners. You should now have plenty of time (or
about 10 seconds) to run the entire gauntlet of burners and arrive
at your next puzzle.
Go into the water and kill the Barracuda. Now get ready for a puzzle
almost as challenging as the last - only this time it's UNDERWATER!
To sum it up; you need to swim through several underwater rooms, flip
a switch in the third room then swim to the bottom to flip another
switch which opens the hatch up above. Secret #3; the Gold Dragon is
also at the bottom in a tunnel by the switch. And if your running
out of air wasn't enough - let's throw in a mess of Barracudas with
an attitude which swarm in when you touch that statue. Sound like
fun? Good - Go for it!
Always slow down when making underwater turns, and always do
the Reverse Roll to back away from switches after using them. You
can also skip the mini-movies by pressing Lara's "look" button to
save valuable seconds. And if you just can't manage to get that
statue, you can always surface and fill-up on air before diving
back down to get it.
Drop down into the next area and survey all the rocks and junk in
this room. Find and drop through the hole in the floor then find and
pull the box so it is under the opening. Now you can climb up and
use the switch which will dump all the rocks from above down to this
level. You can now reach two new opening and a door opposite the
switch. Make your way to the opening on the right and climb up to
reach the previous level. You can only grab the ledge that faces
center of the room below to do this.
Staying along the left wall and go into the opening above. Use the
switch to open a door somewhere else in this level then drop all the
way down to the lower level and this time climb up into the left
opening. Keep along the right wall until you can climb up to a flat
ledge. Do a running jump to land on another ledge on the left. Climb
up into the opening above to find and flip another switch to flood an
Once again, return to the lower level and this time enter the door
and follow the passage to the room you just flooded. There is a door
below and a frogman in the water so dive in and kill him with the
harpoon gun. After you eliminate this obstacle, continue through the
passage and get out of the water fast. A workman and a Rig Boss are
moving in for the kill. When they are dead you can take their medkit,
shells and 2 packs of harpoons over in the corner. Use the switch on
the wall to open the door and exit this level...
Wreck of the Maria Doria
Kill the frogman before attempt to get those harpoons. Then you can
proceed down the underwater tunnel until you can climb out onto a
ledge and take the medkit. Slide down the slope then hang and drop to
the floor which breaks away dropping you even further.
Kill the workman and guard in this next area and claim their medkits
and Uzi clips. Pull out the moveable box in this area to uncover a few
more moveable boxes. Continue to move the first box until it is in the
hallway. Now you can push and pull the remaining two boxes until you
reveal two concealed passages.
Look for a hole in the ceiling on the other side of the room. Climb up
and kill a patrolling guard up ahead and the other who sneaks in from
the rear. Take Secret #1; the Stone Dragon from the hole then return
to the two passages.
The left passage goes to a locked bathroom so take the right passage
to the Ballroom and kill the workman and the guard on your way. Feel
free to take their medkit and flares before entering the Ballroom.
Watch out for the deadly glass as you take out the guard on the
second level. Move around to the side of the hole where there is no
glass then step back and run into the hole letting your momentum
carry you to the ledge below.
You should easily find the Bathroom Key nearby before making a return
jump to the side of the hole without the glass where you can pull
back up to the Ballroom. Return to the left passage which leads to
the bathroom and use your key on the lockbehind the chair. Push the
button to open the double doors and kill the workman who comes
charging out. Go through these doors to find and push another button
to open the door on the second level of the Ballroom. Go back and
press the other button to shut these doors before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach the
open door. Now you can take the ramp to the right of the door up to
the second level. Take the ammo from the guard you shot earlier then
continue on until you can do a running jump to grab a ledge which has
Circuit Breaker #1. Take it then return to the door.
You should now be in a hall with several doors. The first door on the
left leads to an empty room but open it anyway. The only other door
you can open (right now) is the door on the right with the wheel.
Spin it to open the door then enter and drop to the floor. Move the
box until you can reach the switch then use it to open the door above.
Move the box up there so you can reach the door. Continue through the
next room and up the ramp to deal with another guard, then head for
the next room which has a box in it.
Move this box so you can reach the switch above and take the Rusty
Key that was under the box. You can now return to the hall and use
the key in the door opposite the open door to the empty room. Enter
and drop to the floor and move the box so you can pull out the box
above. After you pull the first box and push the second one, you
should find a passage to the right. The floor will break away here
and there are also barrels which will roll over you if you try to
simply dart across the collapsing floor. Instead, run a sweeping arc
to collapse all the panels while avoiding the barrels. You should end
up where you started.
Heavy breathing should tip you off that another bad guy is lurking in
the vicinity. Head around the left corner and take care of the guard
then return to the tiles where the barrels came from and go get
Secret #2; the Jade Dragon. This is tricky as a lone barrel is
waiting to crush you. Jump up to the sloping passage and as you pull
up you should hear the approaching barrel. Jump back then to the left
to sidestep the barrel then you can proceed up the passage to claim
When you arrive at the room with the grate floor and a boat below you
need to drop down to the boat and flip the underwater switch over by
the ladder. This opens a timed door up above so get back on the boat
and pull up to the floor above and run through the door. Flip the
switch you find in here to permanently keep the door open, then begin
a series of jumps between the two sloped areas. Keeping jumping until
the pit below closes then you can stand and pull yourself up into the
opening. Flip the switch to open up a section of the wall back past
the area with the boat.
Return to the newly exposed area and kill the workman and the guard
then push the button on the left to open a timed trapdoor. Run around
the pool and dash through the trapdoor before it shuts. Go get
Circuit Breaker #2 which is down to your right. Taking this item
opens the exit which is also on a timer. Grab the medkit then go and
press the button on the wall to drain the water where the boat is.
Trip the exit open again and return back to the area with the boat.
Jump down onto the boat then spin the wheel to open the door.
The passage leads off to the left where there is a trapdoor to the
Bathroom. The double doors should form a bridge for you to cross
over and get Circuit Breaker #3. If the doors are open you will need
to go past the trapdoor to find the button which shuts them. Now
with all three Circuit Breakers, drop down into the Bathroom and
kill the guard and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the
medkit from the corner of the room. Take a deep breath and swim
through the passage and flip the switch at the bottom of the tall
shaft which will open the door up top. Now swim up and out through
that door and kill the worker, guard and boss. Use your M-16 to kill
them quickly then take their medkit, shells, and Uzi clips. Plug in
those breakers into their slots then move the box under the opening
above and climb up. Take care of another workman then flip the
switch to flood the room up ahead. Jump across the overhead ducts to
reach this area.
Follow the passage and kill the Barracuda when you wade into the
water. Grab those harpoons over to your right then head through the
exit to the dark passage on the left where you can kill another
worker. Make a note of the Cabin Door then continue left to find
some ammo. In the room with the windows you need to spin the wheel
to open the door. Enter and flip the switch then run to the other
side of the room through the timed door to get some flares. Push
the box and use the switch to open the trapdoor at the end of the
Go to the trapdoor and jump into the ocean. Climb out and wait for
all of those dangerous underwater obstacles to start swimming
towards you. Wait for most of them to appear below you - which means
they aren't guarding the key - then jump in and begin the race
for the key. The fish are fast swimmers so try not to make and
drastic course changes. Swim through the opening up ahead and turn
right. The windows should now be on your right and the Cabin Key
lies behind the rocks on the left.
Dodge the shark while getting the key then make a sweeping circle
back around toward the opening you swam through a minute ago. The
pack of fish should still be pursuing so head for the opening. As
you exit through the opening look for a cave opening across from
where you exit. Swim into the cave and stay along the right wall
until you can see a small opening above you. Swim to the surface
and breath and take Secret #3; the Gold Dragon while you rest for
the final race back to the ship. When you are ready, dive down and
exit the cave and return to the trap door dodging the fish as
Climb up through the trap door and turn left and return to the
Cabin Door and use that key. Enter and flip the switch to open a
trapdoor outside. Now go push the box to flip another switch before
returning to the cabin where an opening in the ceiling should be
waiting. Climb up and proceed down the passage until you drop into
the next room. Make your way around to the right to the hole in the
floor. Turn and run into the pool room and stop before you go in
the water. Kill the guard and the boss and take the M-16 ammo. Dodge
the shots of the frogmen from below and if you need it, go get the
M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make
good targets then jump in and tease them then climb out and shoot
them when they eventually surface. When both are gone dive in and
move the barrel to reveal the passage which leads to the exit....
Hang a left as you being this next underwater level and pull the
lever to open the trapdoors ahead. Enter and cross the next room
taking care of the crewman on the way. Jump to the flat area to find a
switch up above. Go to the other side of the room and out
through the opening. Continue down the passage and eliminate the workman
and the guard and take the harpoons for your efforts.
As you exit the passage you will need to backflip to avoid some barrels
then kill the crewman who arrives on the scene. At the top of
the ramp, grab onto the ledge and shimmy over to the switch and use it
to turn off those burners. Head to the left and enter the next passage
to find and use another switch. Drop through the hole to arrive back
at the piston room.
Jump and grab to reach the first piston then begin to cross over the
rest of them. Kill the guard up ahead then turn right to do a running
jump to get to the ledge with Secret #1; the Stone Dragon. Once you
have your prize, do another running jump and grab and pull up to
Follow the winding hall until you reach a box which you can push to
open the way to a second box. Push the first box two more times then
you can move in to push the second box. Drop down through the hole to
flip the switch then jump back up and grab and pull back up to the
box area. Return to the pistons and climb back across to the other
side. With the pistons in their new position you can now reach the
ledge to the right. A running jump with a grab should let you pull
up and flip the switch to flood the room with the burners.
Return to that room and pull the lever which opens the door. Swim
through the door and kill the frogman on the other side from the
safety of the room to the left. When he is dead and your lungs are
filled you need to open that trapdoor in the ceiling of the large
room. Swim into the cave and head left. Try to keep to the left
side of the cave and the Giant Moray Eel may just not kill you. Flip
the switch then head for the trapdoor. Stay out of the moss or you
will get tangled and drown.
Kill the guard up above as you exit the trapdoor. Use the switch to
open the door on the opposite side of the catwalk then enter that
door to find two switches. Flip the switch on the right then
immediately flip the left switch to raise some metal devices behind
you. Flip the first switch and jump right then left then throw the
left switch. Reverse roll, then run and jumpforward and grab to
shimmy to the right until you reach the ledge with the switch to open
Head for the corner where the trapdoor is. Facing the lower slope,
do a series of jumps between the slopes to grab and pull up to the
top ledge. Cross over on the ducts and move the box out of the way.
Shimmy past it and continue along to the large metal beam in the
center of the room. Continue along the ducts until you can jump
into the opening in the wall on the other side. A workman is to your
right so take care of him before proceeding.
At the end of the hall go to the area where the workman came from.
Below is Secret #2; the Gold Dragon which is protected by deadly
glass, so jump over and pull up into the upper area and fall through
the floor. Take the statue and walk through the deadly glass until
you can pull yourself back up to the hall.
Continue on and slide down the ramp and shoot the Barracuda which
waits in the pool below. In the corner is a collapsing panel which
leads to Secret #3; the Jade Dragon. Stand on it just long enough
to have it start to break then pull up and kill another pesky fish
before swimming through the opening to collect this level's final
Use the pillars to make your way to the top of the slope. Watch out
for the collapsing floor between the two pillars by the window.
Immediately jump to the taller pillar before you fall through.
Shimmy across to the right and pull up. Continue up the slope and
drop into the hall and kill the guard up ahead on the right.
Proceed down the walkway and kill another guard to your left. Pull
the box at the end of the room to open the way to the Theater. Head
back and jump over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop
into the pit where these bad guys used to be and move the box to
reveal the Theater Key. Push the box back to climb out and kill the
boss who has just arrived. Head for the Theater and kill the
crewman who is to the right of the theater door. Enter the theater
and kill another crewman to the right unless he was already waiting
behind the door in which case; kill him where he stands.
A boss and crewman are on the right balcony so kill them and flip
the switch nearby. Then go pull the curtain on the stage and kill the
workman. You may want to light a flare to find the button across the
pit of glass. Press it to flood the pit back in the previous room
where you found the Theater Key. Return to that area, killing another
boss on the way. With the pit full of water, you can now make it
across and enter the passage and exit this level...
You start this level under immediate attack from a Flamethrower and a
workmen to the right. Take care of them quickly then continue around
to the right and add the Grenade Launcher to your arsenal. Now head
back to where you started and dive in the water to the right. Exit on
the left landing to avoid the circling barracuda and kill them from
their. Then proceed across the ledges to your left to obtain the Stern
Jump back in and facing the hull, turn left and head down to the
opening in the rocks. Enter then head right and finally left before
going up to the hole. Exit the water firing at the approaching workman.
The giant propeller is blocking your exit so keep going until you find
and kill another Flamethrower standing by a trapdoor. There is a dead
end below so head for that stack of crates. Push the first one then
climb on top and push the top box. Drop down and pull the first box
then go behind it and push it over to the ledge where the Flamethrower
was. Now you can go and move a third box to reveal a door. Use the
Enter then swim down and head for the switch on the right wall. Use it
to open the dead end from the previous paragraph Return to the trapdoor
and flip the switch to drain the room behind the Stern Key door. You
will need to kill another boss along the way. Now you can move the box
to find the passage leading past the propeller.
You should arrive at the raft so jump in the water and head left and
exit quickly to dispatch another workman on shore before dealing with
two more frogmen in the water. Facing the raft, you can jump in and
swim down and to the left to find Secret #1; the Stone Dragon hidden
in the plants by the rocks.
Take the statue then turn around and head left around the rocks to
the tunnel. Watch out for the approaching Barracuda and kill him from
the safety of dry land. Continue down the tunnel, ignoring the left
fork, and get the medkit by the hole in the floor and use it to
totally heal yourself. Hang from the lowest end of the ledge to
reduce your damage before dropping into the hole and land on the box.
Take the Cabin Key and go on a shark hunt.
Kill the first two sharks then kill a third shark who is lurking over
by where you got the dragon statue. Now return to the tunnel and this
time take the left fork. Continue up the winding passage until you
reach the upper deck. Explore the area a bit before dropping down to
the deck by the pool and kill the Flamethrower and a few friends
before approaching the strange looking panel on the wall of the pool.
A frogman swims out as you approach so kill him then take Secret #2;
the Gold Dragon that he was guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near the
pool. Scarf it all up then head over to where you can see the area
where you found the Grenade Launcher earlier. Do a running jump to
the flat ledge then do another running jump to grab and pull up to
the walkway. Continue forward and do another running jump to the
orange sloped surface. Head right until you can see the stacked
boxes below you. Hang here and drop then grab immediately so you can
shimmy left and pull up. Now do a running jump in the crack in the
Continue down the tunnel jumping across the platforms. Take care of
the workmen who would try and stop you. Exit the cave and do a
running jump to grab and pull up to the roof. Head across the roof
and to the left and jump over the alley to find and enter the
trapdoor. Kill the workman and load up on ammo. Head for the door
which will open automatically and pull the box to reveal a switch.
Flip it to open a door on the upper deck. Go out and up and to the
right to the door you just opened to find M-16 ammo and the lock
which happens to match your Cabin Key.
Fall through the collapsing floor and press the button you find
there to open the final door on the upper deck. Follow the cave to
the hole in the floor and retrieve the Storage Shed Key. Now you
can go to the Storage Shed which is by the propeller. As you head
back along the walkway by the orange sloped surface Secret #3; the
Jade Dragon waits for you in a small cave. Jump to the left of the
cave entrance then shimmy right until you can pull up and take your
prize. Watch for the glass when you leave. Jump over the glass and
get ready for a big fight when you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of
these deadly enemies quickly (I recommend the M-16) then open the shed
with your key to claim the first Artifact of the game - the Seraph.
Follow the trail at the start of this level. Take care of the Eagle as
you proceed down the trail and down the slope to a large area with
even larger snow boulders ready to crush you. Jump past the first ones
then run to the left passage to avoid the rest. Jump through the ice
then as you hit the icy slope, jump again to land on the path to the
right. Follow the path to a large canyon with a hut and a snowmobile.
Kill the attacking eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab again
so you hang from the bottom edge then drop again to the cave entrance.
If you miss the ledge you can always try again by climbing the ladder
then jumping back to the slope to slide and repeat the grab and drop.
Follow the cave until you can jump in the pool and cross over. As you
exit the water all those sharp icicles will fall on you. Drop back
into the water to avoid them before climbing out onto the textured
surface and up to a hole in the wall.
Take the left passage from here until you arrive back outside where
you can do a running jump to the next ledge followed by another
running jump to the ledge by the hut. Nab the medkit then climb up
the cliff to the hut. Kill the two mercenaries who are guarding the
snowmobile then go get Secret #1; the Stone Dragon from the ledge to
the right of the cave entrance.
Now you can proceed down the passage and kill any enemies you
encounter. When you arrive in the open area with the ramps you need
to perform a series of jump until you are ready to enter the cave
with the large stone blocking the way. Jump over the wall on the
first ramp. When you reach the long ramp leading towards the wall,
you will want to kill the leopards lurking to the left. Jump the gap
and hop on the snowmobile and jump it across staying to the left.
Another jump should take you to a fork in the trail where you can
park and proceed on foot.
Head to the right and grab the grenades before climbing the ladder
to flip a switch which opens the gate up ahead. Kill some more
mercenaries before getting back on the snowmobile and heading
through the gate you just opened killing another mercenary along the
way. Leave the snowmobile behind in the large cave, and kill two more
Head out onto the ledge and do a running jump over to the ledge on
the right to obtain Secret #2; the Jade Dragon, then return to the
snowmobile. Two leopards will be milling around the area so kill them
before making the big jump. Continue left while avoiding more of
those giant snowballs until you reach a cave. Dismount and enter the
A short exploration of the caves reveals a passage to the left as
well as a switch by a gate and a ladder. The ladder is what's
important now, so return outside and head for the ladder. Jump over
it then grab the ledge as you slide back down. Now climb down to the
cave and get the Drawbridge Key and continue on until you reach the
ice walls. Kill the mercenary behind the ice then head for the hole
to get some grenades and kill three leopards. Return to the ladder
area by doing a running jump then a grab and pull up to get back to
Now you can use the key to lower the bridge so you can ride over to
the warning sign. Dislodge all those giant snowballs before
attempting to ride across this area. At the bottom of the avalanche
is the Hut Key which is guarded by a mercenary riding a snowmobile
equipped with machine guns - not a factory option! Kill him from
relative safety of the area to the left of the key. You can take his
snowmobile when he is dead but it won't make the jump you need to
make on your way back so you may as well leave it behind. Take the
Hut Key and begin the long trek back to the hut.
Back at the hut, enter to find the M-16, ammo for the Uzi and some
medkits. Flip the switch then dash for the door to kill the
advancing enemy. Keep above the enemy and pick them off one at a
time. When the battle is over you should have a new snowmobile
complete with machine guns. A nearby ladder leads down to Secret #3;
the Gold Dragon. Avoid the rolling snowball by jumping left before
claiming your prize. Climb back up and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to
you and take them on one at a time. When they are dead, continue
to the other end of the valley and push the stone to continue. At
the edge of the abyss you can shoot the guy below to your right. Now
ride your snowmobile right off the cliff and watch as Lara leaps to
safety as the snowmobile is consumed in a fireball below. Pull up onto
the ledge and take the trail to exit this level...
A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks
hate mercenaries and will fight them whenever they see each other.
Monks will not attack Lara unless she attacks them first, so watch out
for "friendly fire". When all the "enemies" are dead you can climb the
ladder across from the double doors. Watch out for the birds who attack
while you climb then jump to the ledge to the right and finally jump to
a slope to slide down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left and
enter the Monastery through the window. A Monk should pass by to your
left so follow him until you reach the locked door to the Strongroom.
A mercenary should break through a nearby window so grab the grenades
from the ledge outside then return to the hall and head for the door
on the left.
If you haven't already kill the mercenary then he should be following
you, so lead him past the Monk and let him do your dirty work. Now you
can climb the ladder to the walkway above the Monastery's main room
where you will find the Main Hall Key being guarded by a Monk. Walk
around the walkway then follow the path past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then
go to the pool and jump in. The current is strong and you will be
pulled to the bottom so find the underwater tunnel to escape the
current. Follow the tunnel until you take a tremendous plunge into a
pool and darkness. Use a flare to light the passage and begin the
dangerous journey past the deadly doors. These doors are similar to
the swordsmen guards back in Bartoli's Hideout. Inch up as close as
you can get then run past them.
When you reach the ladder you can climb to the room above and team
up with a Monk to kick some butt. Move the boxes to reveal the exit
then take Prayer Wheel #1 from the dark area. Taking the wheel trips
the burners so hug the right wall and jump from the where you tool
the wheel to the edge closest to the first burners. One more jump
should take you over the second row then you can return back to the
Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you
in combat if you lead them over to the railing. Enter the door on
the right and continue through the room to the passage on the other
side to the left. Do a running jump over some blades then head down
a long hall and enter the left door to acquire the Strongroom Key
from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return to
the hall where you first saw the Monk after coming in through the
window. This time take the door on the right to enter a room with
a locked door which just happens to fit your new key exactly. Hug
the left wall to get safely past the rolling blades and continue to
the next passage.
Behind the gold statue is a switch to turn off the burners in the
upcoming hall. Flip the switch and make a run for the door on the
left about halfway down the hall. Enter the room, running past two
Monks and climb up the ladder. The Monks will take care of the
mercenaries but feel free to help if you want. Head for the
courtyard to find and flip another switch which opens a pair of
trapdoors. Break the glass to obtain the Gemstones needed to open
some upcoming doors.
Around the corner is a switch so use it and then use a Gemstone
between the gold statues to open a door. Enter and pull the box
two times to get Prayer Wheel #2. Now return to the area where you
got the Strongroom Key and climb the ladder. Do a running jump to
pull up onto the hand of the statue then you can climb to the
higher hand and finally do a running jump to the statue's head. Go
across the head to reach the next hand so you can use a Gemstone
in the socket up above to open a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base
of the statue and circle around and jump to the ramp and pull up
to get Secret #1; the Gold Dragon which is waiting behind the
statue. Back in the hall you should pass another Monk on your way
to the room on the right. Pull the box to the left out and put in
between the barrels. Now you can move the next box to get the
ammo out from under it. Now you can push the next box so you can
get behind it and push it next to the door.
Now move the boxes so that one is in front of the door and the
other is next to the stack of boxes. This should allow you to pull the
top box out to reveal some harpoons. Return to the hall and head right
to pass by three Monks on your way to the room on your left. The
room is filled with water which needs to be drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone
Dragon. Swim to the far side of the room and into the small opening
past the ladder to obtain the statue. Now you can return to the
previous room with the trapdoor you opened earlier. Drop down and
follow the passage until you find a switch. Flip it to open a door
then enter that room and push the box to drain the room you just got
the dragon from. With the water drained you are unable to reach the
opening which previously housed the dragon, but you can push the box
on the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of
the large hall. Take care of the mercenaries then get ready for a
truly evil puzzle. Head for the burner which extinguishes as you
approach. Jump and dive over the burner and into the tunnel beyond
avoiding the deadly spikes swinging back and forth. Turn and climb up
to the ledge and wait for the blades to roll past to the left then
jump over the hole. The next burner should turn off and you can run
to the next passage. Climb up to the right ledge to spot the door
with the rolling blades between it and you.
Do a timed run into the door and obtain the Trapdoor Key then return
to the hall with the rolling blades. Dodge the blades as you make
your way to a small passage on your left and trigger a blade trap.
Make your way past both of the deadly blade traps to obtain Secret
#3; the Jade Dragon before returning to the room where you obtained
the last key.
You should now be back in the room you drained earlier so use the
Trapdoor Key to open and enter. Climb up to find a switch which
opens the double doors back near the statue and lets in some
mercenaries. Outside, you need to follow the trail until you find the
ladder behind the rocks to the left. Climb up and head for the bridge
shooting the eagle coming in from behind and the mercenary up ahead.
Kill some crows after you go across the bridge then make your way to
the top of the building by using the well spaced ledges. Enter to
obtain Prayer Wheel #4.
Now Lara needs to get back to the room where you obtained all the
ammo by moving the boxes. You will pass by those double doors you
opening a few minute ago so watch out for the mercenaries you let in.
You may get some assistance from the nearby Monks during this fight.
Enter the room with the boxes and take the passage. Grab when you
start to fall in the trapdoor and you willcatch onto a ladder. Climb
up and continue down the passage taking a right then a left then head
up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another
Priest and two more Monks are down below so flip the switch on the
wall to open the door. The Priest and Monks will go fight the
mercenaries. Go help them out as they are seriously outnumbered. When
everyone is dead you can then climb the ladders up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the
statue room and go to the room on the left. Use the Prayer Wheels on
the sides of the large double door to open a small door to a ramp
which leads to the area where you can use the Seraph to open the
final door and exit this level.
Catacombs of the Talion
Head to the side of the stairs and grab the crack in the left wall and
shimmy right until you can pull up to obtain Secret #1; the Stone
Dragon and some flares. Climb down the ladder and kill your first Yeti
then flip the switch to open the door above. Climb back up the ladder
and slide then backflip to the ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more
leopards attack as you explore the area. Grab the medkit after you go
through the open door. Your next quest is sitting in that cage up
above so run up the slope to trigger the snowballs. Dodge them as you
make your way to the ledge on the right then run across the floor
which crumbles beneath you and climb the ladder above the deadly
spikes. Climb to the top and backflip over to the switch which raises
the cage and lets you take the Mask. The pool will now drain and the
floor opens up.
Go back down and jump the pit with the spikes and use the Mask next
to the gate. As soon as you arrive on the next slope, more snowballs
start rolling towards you. Climb onto the left wall to avoid the
snowballs. Four leopards will now arrive to add to your excitement.
There are more snowballs waiting to crush you should you decide to
return to the slope. Find the ladder which is to the right of the
snowballs starting position and climb it to reach a ledge with some
grenades. You will need another Mask to continue up here so instead
return to the crack in the wall.
Four leopards surround you when you venture into the area past the
crack. Continue towards the glacier where more leopards challenge
you. Climb the rocks to the left to discover a pool in which the
second Mask lies. Mercenaries will be waiting for you as you make
your way back to the ledge where you obtained the grenades. Use the
Mask and enter.
Four yeti are locked up in this room - that is until you flip the
switch on the wall which turns on the lights and opens the cages.
These guys take a lot of ammo so just keep plugging them with
everything you've got. Use the stairs to your strategic advantage.
When they are all dead you can use the block to keep the bars open
over by the switch. Flip the switch and grab the grenades from the
hall before returning to the crack in the wall. More mercenaries
Head through the open door as more snowballs roll toward you. Make
your way to the safe zone over to the left of the rope bridge and
the snowballs will roll past. Now you can continue up and do a
running jump to grab onto the ladder and climb to the top of the
glacier. Dive into the pool below and exit to the shore to avoid
the barracuda and frostbite. Continue into the next room and head
When you are standing on a ledge and getting ready to jump to the
next turn and find the ladder. Climb up and go right to drop onto a
sliding ledge. Do a double jump to land on a flat ledge where you
can obtain Secret #2; the Jade Dragon. Jump to grab the ladder to
return to the mission at hand. Continue across the pool and climb
up the block near the door. Do a running jump to grab the bottom of
the ladder and climb to the top where you can jump back to land on a
ledge with a switch. Flip it to open the door below then return to
the ground and enter the door.
Dodge and attack the leopard which pounces from the left. When he
is dead you can flip the switch to open the doors back where you
used the first Mask. Now you need to go all the way back to those
doors and enter. After you enter, do a running jump over the pit and
kill the leopards before you drop down to their former location.
Flip the switch you find here to open the doors and kill the last
leopard when he arrives. Grab the items from the corner before you
head back up.
More snowballs lie ahead. Jump forward to send them rolling your
way. Jump back then forward again to land on the other side of this
minor trap. Another slope and more snowballs, but this time after
you trigger them they will break through the door at the bottom
allowing you to enter. Stand on the left floor panel to open a
door and carefully enter this room.
This room is full of spikes so WALK when you enter. Right after you
enter turn to the left and climb the textured wall surface to reach
the ledge above which has Secret #3; the Gold Dragon. Return to the
floor and walk towards the door leading to the previous room. When
it opens you need to jump through and land on the ramp. Jump
forward over the snowballs to trigger a floor panel which opens the
door to the exit. Immediately jump back and do a reverse roll and
jump back into the room with the spikes. Make your way to the exit
door then do a running jump to reach the ladder which you can them
climb down and enter the tunnel which leaves this level...
Shoot the bell to open the door which leads to several Yeti in cages.
The floor has several springboards which will catapult Lara towards the
ceiling. The small springboard over to the right will launch Lara up to
a ledge where you can obtain a medkit. Return to the floor and line up
with the springboard and the bell opening in the ceiling. Start
shooting as you leave the ground and hit the bell in midair top open
one of the nearby gates. When you land, you can grab the ledge to stop
Now run towards the open gate and hit the larger springboard. Grab in
midair to hang onto the ledge where you can pull up and grab the Uzi
ammo before flipping the switch. This frees the Yeti which you can
dispose of before continuing. A hole should be accessible now that the
cages are down. Inside you can get a medkit and kill another Yeti
before flipping the nearby switch. In the narrow cage, find and pull
the moveable block out then push it to once side. Secret #1; the Gold
Dragon sits on a pillar if you have the nerve to take it. Don't
bother trying to jump over to it - a handy invisible bridge is
already there. All you have to do is walk over and take it.
Return to the main cage room to find a new ledge which the last
switch created. A small springboard below will shoot you to the ledge
so you can grab on and pull up. Another bell is up here and you need
to jump and shoot it to open the remaining gate. Return to the main
floor by sliding down the ledge and hanging before you drop to avoid
taking damage. Go through the two open gates and spot the next
springboard and the ledge above.
Head to the left so you can line up your approach to the springboard
with the ledge. When you launch you can grab the ledge and pull up
and backflip over to a sliding ledge. Continue to jump as Lara jumps
back and forth between the two sloped ledges. Now make Lara
jump to the right and continue jumping until you see another bell.
Shoot the bell then start jumping to the left to return back to the
flat area to the left.
To the locked door to find it is now open. Head up the ladder and
get off on your left to do a running jump over to the walkway. Kill
the Yeti that attacks from the left then take the flares and continue
until you reach some tigers. Kill them then light a flare to locate
Secret #2; the Stone Dragon, which is hiding in the darkness. You can
jump over the ramp to get it. Follow the ramp to the locked door on
the right and head down the cave. Take the medkit on the left and
follow the tunnel killing some more tigers before you finally obtain
the Mask. Return back to the previously locked door to find it is now
open. Continue along the path and kill the Yeti when you drop down.
Another Yeti waits for you below and you must shoot him through one
of the holes.
Spikes line the floor over in the dark area so head over to the
opposite end of the room and grab the medkit. Now you need to examine
the beams for one with a different texture. When you find it, you
need to hang and drop down into the center of that hole. Light a
flare to reveal a medkit and some ammo and there's even a place for
your Mask over by the window, outside on the ledge. With the Mask in
place, head off to the right to find the door that just opened in the
Head across the bridge and take the flares on your way up to the
ledge with the switch. Flip the switch to melt the ice and uncover
the Gong Hammer. As you head towards the pool, two tigers attack.
Kill them then go get the shells by the glacier and the Uzi clips
from the pool. Taking the hammer will release the barracuda so
swim past it and into the next room where you can kill another Yeti
then return to take the Gong Hammer.
Return to the area where you previously killed the three Yeti and
kill a forth one approaching from the left. You can disarm the icicle
by the door by pulling up and dropping down from the side of the
ramp. Kill another Yeti beyond that door and take the Grenade
Launcher if needed. Now you can head down the right passage to the
There are some more snowballs beyond the opening ahead. The first two
waves will roll past as you near the opening but you will need to
jump back to avoid the third set after you trigger it. Go through the
opening and head off to the left as more snowballs coming rolling
toward you. Over to the right is a block which you can jump to and
avoid the snowballs.
Continue to a steep slope then slide down backwards so you can grab
the edge and shimmy to the left until you are lined up with a ledge
behind you. Pull up and jump back to land on the ledge then proceed
to the next obstacle. The wall of ice can be climbed so get a
running start and jump and grab on then climb up to the cave above.
Slide down the steep slope which leads to the Palace. Make sure to
hang before you drop to reduce the damage from the fall. The Gong
awaits so get out your Gong Hammer and give it your best shot.
The Palace doors should now be open, but before you enter, go get
Secret #3; the Jade Dragon. Head to the left of the Ice Palace and
find the ladder. Climb down and head left. You'll want to light a
flare to see where you are going. Continue down to the second
ledge and flip the switch to open the hut which is just outside the
Ice Palace. Climb back up the ladder and return to the hut to get
the final secret for this level.
You can now enter the Ice Palace and claim the big prize for this
level - the Talion. Of course every big prize has equally dangerous
consequences and this one comes in the form of the Guardian of the
Talion; a giant wingless Eagle creature who appears after you have
claimed the Talion and try to leave the Palace.
This guy is pretty hard to kill. A dozen grenades should do the job
nicely if you have that many and can aim them well. You can also use
the hut for shelter if you need to heal yourself or something. If you
are feeling "lucky" there are Uzi clips and a medkit inside the
Guardian's cave. Once the Guardian is dead your adventure continues....
Temple of Xian
After you jump over the swinging blade you will find yourself sliding
down a slope towards a waterfall. As you slide you need to jump and
turn so you land and continue to slide backwards. Grab the ledge as
you fall then shimmy to the left and pull up to claim Secret #1; the
Gold Dragon. Don't ask me how you would have figured that out on your
Now you can jump, dive or drop into the pool below. Eliminate the
fish before you begin your exploration of the area. A medkit waits for
you in a short underwater passage - everything else must wait. Exit
the water over by the Temple Doors and claim the shells on the left
then go on a Tiger hunt as two of them are waiting to jump you over by
Head up the stairs and use the springboard to launch yourself to the
room of the temple. Go flip the switch on the other side of the roof
to open a trapdoor above the ladder and summon an Eagle. Kill the
Eagle as you head for the trapdoor. Make sure to hang and drop when
leaving the roof to avoid unnecessary damage. Now you can climb the
ladder and kill that Spider before he gets too close.
Enter the large room and take the ladder down. At the bottom, drop
and grab to cling to the ledge. Pull up and look down to see Secret
#2; the Stone Dragon. Find and use the crack in the wall to shimmy
right to get the dragon, then shimmy back to continue the adventure.
Kill another spider as you near the red liquid then jump to the
ladder and climb up. You should soon arrive in a room with a pit full
Go to the wall opposite the pit and climb up and over to the right.
When you are against the right wall do a backflip to land on a ramp
then jump immediately to land on top of the wall. Continue along the
top of the wall until you can see the plank on the other side. It's
going to break away when you hit it so make sure to be standing on
the portion furthest from the wall when it does. Grab some shells
from the block below then do a running jump from the left of that
block to land on a sliding slope. Jump again before you hit the spikes
to land on another ramp then jump again and turn to the right to land
on another slope which you can slide down to safety. Grab those
grenades while your here then climb up the large block and then onto
the second before grabbing the ledge above. Now shimmy along that
ledge to the left until you can pull up and flip the switch to open
the main Temple Doors. The nearby path should lead you back to the
waterfall and the doors you just opened.
Only four of the eight statues in this room will attack and those are
on proximity triggers so if you keep your distance you won't have to
mess with them. Grab the M-16 ammo and head for the open door. You
should now be on a ledge overlooking the room below with the red
liquid. Do a running jump and land on the first ledge and slide
forward, jumping when you reach the bottom to land on the next
ramp. Slide and jump again then two more jumps to grab onto the ledge
and pull up. Now you can climb the blocks and continue around
the top of the room doing one last running jump to grab and pull up
to reach the exit.
Continue down the short hall towards the switch. A trapdoor will open
and you will fall in. After you get back up, immediately start
running toward the switch as the walls start to close in. Flip the
switch to open the door behind you then do a reverse roll and head
for the door before the spiked wall gets you.
Continue down the passage until the first red rock comes rolling
towards you. A quick jump back then to the left will send it rolling
harmlessly past you. The second rock is triggered when you near the
top left corner of the ramp. The third blocks your way to the
ladder so you need to trigger it then avoid it before continuing up
the ladder. At the top of the ladder is a very dark room so light a
flare to check it out.
Flip the switch to the right of the exit then reverse roll to kill the
tiger which is pounces from behind. Climb up into the open passage and
head towards the blades. Face away from the blades and go to the far
left then drop and grab then drop again to land out of striking range
of the blades. More rolling blades block your way to the exit in the
opposite corner so wait for them to leave you a gap then make a run
You should now be up in some rafters and two Eagles aren't happy about
that. Kill them then head for the button on the left wall. Pushing the
button opens the doors at the opposite end - but only for a short time
so you need to push the button then do a reverse roll then do a
flawless series of running jumps across the rafters to get inside
before the door slams shut.
This next trap isn't too bad if you take your time. Simply follow the
passage while staying on one side and watch the shadows of the
swinging spikes. Get the timing down and it's pretty easy. When you
reach the other side you will be in a new hall with buttons on either
side. Press the right button which raises the floor then jump left
and push that button which opens the door. Start running to the right
into the hall and keep on running as the floor collapses. When you
enter the next area a red metal ball drops down behind you so keep on
running to the end of the walkway and jump to grab and pull up to the
ledge. On the platform beneath the statue is the Dragon Seal which
opens the door back in the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks to
get some ammo and kill another spider hiding in the dark room. You
should find some more ammo and a switch, which creates a bridge
across that red liquid. Exit this area by going to the other side of
the statue's head. Jump across the series of ledges above the red
liquid then do a running jump to the sloped ledge in the center of
the room. Jump and grab to hang from the block then pull up and
slide down the other side and jump to the flat pillar. From here you
can do another running jump to grab the ledge to the right near the
wall. Pull up then do a running jump to the ledge next to the
Move to the center of the platform you are standing on and jump to
the springboard to launch yourself to the high platform on the side
of the tall structure. A boulder starts heading your way as you land
so jump back and grab the edge of the platform so the boulder rolls
harmlessly overhead. Now you can make the climb to the top of the
structure by going from platform to platform. When another boulder
comes headed your way just run to the white bricks and wait for it
From the white bricks, slide down and land on the springboard to
launch up to the ledge in the rafters. Do a running jump to grab
and pull up to the next ledge which has Secret #3; the Jade Dragon.
Simply jump back to the structure from this ledge to resume the
mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then
jump and pull up to the next level then do a running jump to put
yourself just one standing jump from the door. Pull the box out two
times and continue to the next room where you can flip the switch
to open the trapdoor and drop down to a long slope. The red metal
ball from earlier is now chasing you so head down and turn left
until you reach the slide. The ball stops but you don't as you
slide down to the rafters above that first temple room. Below are
some tigers, so kill them all before you drop down to use your
Follow the passage past this door avoiding the rolling blade until
you arrive at a slide which deposits you in a room with some
switches. Only the green switches matter and all three need to be
flipped to open the door before the spiked ceiling impales you.
Continue on across the platforms until you reach the ledge above
the pool with the fish. Kill them from up here before you dive in.
Flip the underwater switch to raise the water level then head to
the surface and enter the tunnel which was previously out or reach.
Leave the lever on the left alone and continue down the right
passage. You can take the medkit if you want, but unless you are
an expert at swimming you will have to return to the surface and
catch your breath before coming back. Since you probably already
have several medkits, leave this one alone and continue down the
tunnel until you can pull the lever. Swim back out and fill your
lungs before swimming back to the tunnel and go through the open
door to find and pull another level which opens a door back out
in the main pool. Refill those lungs once more then dive down
and go through the door you just opened and pull that lever. This
opens the door above, behind which are M-16 clips and two boxes
Wade into the next room and flip the switch. Keep ahead of the
moving spiked wall and fall through the trapdoor. The current
should take you right to the Gold Key and the gate should open as
you near it. You should end up back in the starting room at the
base of the falls. The key you just obtained fits the lock at the
top of the ladder in this room and opens the underwater gate also
in this area.
Once the gate is open, continue down this passage heading right
then take the right branch of the fork. Swim through the grating
and head for the left wall. The lever you seek is behind the
second pillar so pull it to open the exit to this area and clear
the path to the Silver Key. A Fighting Fish should be attacking
now (or very soon). Kill him but don't waste too much air as
you can always out-swim him. Continue around the pillar to find
the exit and head that way. When you reach the fork, take the
other passage this time and swim up into the door you just
opened and into the cave. Climb onto the ledge and if you haven't
done so already - kill that fish!
This area is infested with spiders so eliminate all you
encounter. Some Uzi clips are near that giant spider web, as are
more spiders. When you reach the large cave there are even more
giant spiders to deal with. Kill them all then start making your
way up the ledges until you can do a running jump to the pillar
in the center of the cave. Now you can do another running jump
to grab and pull up to the pillar by the door. Jump and grab and
pull up to the passage and follow it to the next area. From that
end of the passage, do a running jump and grab and pull up to the
pillar in the center of the rocks. The Silver Key rests on the
tallest rock. Get the key then return to the water and swim back
to the main Temple doors. You key opens the only remaining door
in this area.
Continue through this last door an jump and pull up to continue
up the slope. Dodge the red balls as they roll down the slope.
When you reach the top, get the ammo then head left and cross
the bridge killing a Tiger and an Eagle along the way. A second
Tiger waits on the other side of the bridge so kill him before
climbing up onto the sloped pillar. Jump back onto the next
taller ledge and a fork in the path. Take the path with the
rolling blade by doing a double jump as the blade starts
heading for the opposite end of the platform above. Then go
left and slide down the slope backwards so you can grab on as
you fall off. Get on the ladder and climb down to the next
ledge and hang and drop down to the next one to get some Uzi
clips before dropping through the nearby hole to return to the
front of the Temple.
Return to the fork and get past the rolling blade once more and head
for the room with a bridge and another rolling blade. Get some Uzi
clips and the medkit then run across the bridge with the blade in
hot pursuit. Head towards the button on the left once you get across
to avoid the blade. Press the button to open a door at the end of
the passage you haven't been to yet leading from the fork. Now get
the timing down on the rolling blade and make another run across the
bridge, through the room and back to the fork and take the other
This passage has a some springboards which must be done in a certain
sequence. Stand with your back to the first and do a backflip onto
it to launch up to the rest of the springboards. When the ride is
over you need to kill another Eagle before jumping and pulling up to
the ledge in front of you. The doors should be open so enter.
Continue until you can jump to the square ledge near the lock. Jump
to the left box then quickly climb up the ladder as the spiked wall
closes in. Drop down to the ledge on the right then start running
and jump from the ledge over to the ladder and climb up to avoid
another spiked wall. Continue until you find a switch which opens
one of the gratings you walked past only moments ago. Return to the
opening to see the Main Chamber Key resting on top of a pillar. Get
the key then begin a somewhat fun slide down the curving slope around
this pillar to the floor.
Continue on to end up on a pillar near the door you opened with the
button earlier. Jump over to the lock and use the key which will
raise a metal grating next to a pillar. Turn and do a running jump
and grab and pull up to go in that direction. Climb the ladder and
exit towards the spikes on the right. Jump over the spikes and keep
climbing the ladder and ignore the switch on the right. You should
now be back in the area where you found the Main Chamber Key. A
second grating is now open and there is a second and taller pillar
you need to reach, so go through the open grate and head left to do
a running jump and grab and pull up to get on the ledge. You'll
reach a slope that sends you sliding toward the pillar with the
serpent so jump as you begin to slide to reach the pillar. After a
short slide down the serpent you will reach a flat area next to a
Climb the ladder until you reach the blade then do a jump back to
the sloped surface then forward again to regain another ladder
above the blade. Climb this until you reach another blade. A ladder
is behind you this time so you need to jump back and twist in midair
and grab onto the new ladder. Continue the climb and make a short
sideways jog to the right to finish the trip to the top where you can
finally exit this level...
This is it - the final level of the game. The enemies get tougher so
load your weapons and let's get started. You are greeted by a Warrior
who is flying in from the right. Warriors are very dangerous when they
get close enough to fight you, but the catch is they are super-slow in
getting close to you. Use this to your advantage and kill them before
they ever get close enough to fight. In fact, you can usually use your
pistols to kill these slow moving targets and save your bigger and
better ammo for those who deserve it.
Kill the Warrior then get the medkit over to the left then head for
the other end of the island. The first of two Mystic Plaques you need
to advance is below you on another small island. Step back and do a
running jump to the slope on the next island. When you land you will
slide forward so go about halfway down the slope then jump again to
reach the next slope and follow up with another jump to the next
island. Grab onto the edge of the opening by the large gold
structure and pull up to find a switch which opens a trapdoor on
Continue along the hall and slide down the ramp, jumping from the
bottom to land on another slope on the next island with that trapdoor
you just opened. Three Xian Guards are on duty. The first attacks
when you arrive. It's best to only have to fight these guys one at a
time so try not to wake up the next one until the first is dead.
These guys are fast and deadly so kill them quick and dodge their
attacks. The second guard wake up when you advance towards the front
of the island.
Jump and pull up through the trapdoor to wake the third guard below
when you step on the raised platform inside. You can try to kill him
through the trap door but it may take awhile. Get the first Mystic
Plaque, some flares, Uzi clips and a medkit before dropping back
down to finish off the last guard (if you already didn't). Now look
for a flat rock over by the tree. Jump and pull up to the roof to get
Secret #1; the Jade Dragon. Head for the other side of the island
opposite where you arrived and do a hang, drop and grab to reach the
ledge below which has a switch that opens the exit.
Do a running jump to the exit then another running jump to the next
island. Head to the other end of that island and jump to the left to
reach the rocks above. You should be able to see an island that
resembles some stairs so head off in that direction and do a running
jump to grab and pull up. Pull up two more times to reach the first
step then climb all the steps to the top. Head right and do another
running jump to another stairway. Turn and go up the stairs killing
the Warrior you meet about halfway up. His friend comes to life when
you reach the top of the steps so kill him too.
When the steps end head to the left above the door and jump to the
first slope you landed on when you jumped from the first island. This
time do a running jump and slide and grab to hang from the bottom of
the slope. Drop to the ledge below then do a running jump to reach the
island with the second Mystic Plaque. Another running jump should
having you grabbing on to the right of the crest on the nearby island
where you can do another jump to the large island where you obtained
the other Plaque. Continue back to the foot of the green stairs by
the door where you use the two Plaques.
You need to jump to the platform in front of the doors you open with
the Plaques. You start this jump from a sloped ledge with a tricky
"take off" point. As you do the running jump and grab manuever you've
done hundreds of times before, make sure you are angled to the left
otherwise you will run right off the ledge and into oblivion. When
you do land in front of the doors, grabthe Uzi ammo and use the
Plaques and enter the door.
A Warrior approaches from below and to the left. Take evasive action
as necessary and pelt this guy with pistol fire until he dies. You
should be able to spot Secret #2; the Stone Dragon from the bridge.
It is on the left in a small opening behind the tree on the other side
of the bridge. If you stand with your back to that opening then step
to the left as far as you can then step back as far as you can then
jump backwards you will land in the tunnel that takes you to your
prize. Getting back out of here is just as tough. Stand on the flat
surface to the right of the opening and with your back to the wall
and jump to land just above the sloped surface. One last jump should
take you out of the tunnel and back to the tree by the bridge.
Stand one step away from the green boulder and face away. Backflip
onto the rock and do another backflip to end up sliding so grab on
and hang from the edge as the boulder goes rolling by. Drop down and
get the medkit and kill another Warrior. Enter the building and
climb onto the sloped green block then jump from the high part of
the slope to grab and pull up to the roof. Keep going until you can
pull up into a passage in the sandy rock and follow it to return to
the bridge. Now return to the slope where you triggered the green
boulder and slide down again - this time forward so you can jump to
the slope across the gap. Continue up that ramp until you can see
some bricks. Head right and do a running jump and grab to pull up
onto the next island. The rope slide begins here so begin the ride
but make sure to drop off as you pass over the lower bridge.
Another Xian Guard comes to life when you enter the building on the
lower level. Two more guard the switch which opens the door at the
end of the rope slide. Kill all three then flip the switch then
enter the next room and take the rope slide to the other wall. Make
sure you grab as you leave the slide or you will be up to your
ponytail in hot lava. Climb up then across the gold structure and
continue to the right. Grab onto the green ledge and shimmy left and
drop down. Now your path should be clear, so follow it back to the
top of the first rope slide which has conveniently reset itself.
Grab and don't let go until the entire ride is over.
You are now in a hall with two rooms leading off. Both rooms are
death traps so stick to the hall. From one side of the hall, jump to
the area to the right of the room where you can see a block. Touching
the block summons a Warrior who appears near the open door you just
slid through. Kill him then move the block so you can jump up then
climb up to the ledge. A switch which creates a bridge over the lava
is waiting to be flipped on that pillar, then you can pull up to the
stone wall by the lava and get some M-16 clips.
To avoid those blades, hang and drop down the two steps in the right
corner then jump to the bridge and flip the switch to open the
trapdoor. Return to the wall and get ready for a tricky jump. Do a
running jump towards the trapdoor and grab while in midair. Grabbing
will change the arc of your jump so you can sail right into the
trapdoor. Stock up on shotgun shells when you land then continue to
the end of the room and flip the switch to open a trapdoor back in
the main room.
Return to the pool and dive down to find a tunnel leading off to the
left. Follow it into the larger room and surface to one side to
avoid the blades overhead. There is a switch above the passage here
which turns off the swinging blades allowing your to get back to the
large lava room and go through that door you just opened. Push the
box over to the pillar by that door then climb up and jump into the
door. You will have to alter your arc again as the ceiling is quite
In this hall is a door and the switch is above the room with the
spikes in the floor. Jump forward and grab to catch the crack and
shimmy left to pull up. When you are done a running jump towards
the left edge of the opening will bring you back to the hall. Now
you can enter the room to find two more sealed doors and another
Xian Guard who doesn't even wake up. Drop into the hole in the
floor and grab on at the bottom to slow yourself.
Things turn nasty when you drop into a cage with four Xian Guards
and four Ninja. Flip the switch then reverse roll and head back
to the ledge and pull up on either side of the pillar. Behind the
pillar go either right or left until you can see the cage then
start taking shots at the Ninja below. When they return your fire,
use the pillar for cover and attack from the opposite side. All
four will eventually die leaving you with only Xian Guards to deal
with. Since they only wake up when you get too close, you can
fight these guys one at a time. After you wake each guard, return
to the top of the wall and take care of them from there. They
can't reach you so they can't hurt you. Repeat until all guards
are dead then drop down to collect your booty; shells, Uzi clips,
and medkits of various sizes. Finally, flip the two switches
which open the exit out of here and unseals one of the doors above.
When you enter that opened door above, you are attacked by a Ninja
hiding in the dark stairway. When he is no longer a problem, continue
up the stairs to a closed door and a switch. The switch opens the
door and awakens two more Xian Guards. When all is clear, head
through the door and climb to the top of the latticework. Jump off
and twist in midair to grab the latticework behind you. Climb up
and then pull up to the slope and jump backwards. Continue to jump
as you bounce back from side to side. Start moving to the left as you
jump to end up on a flat area with a Ninja. Kill him then find the
Pull out the box and climb on and jump over to the rocks on the left.
Head over to the ledge on the right and jump across the lava into
the square depression. Turn and do a running jump into the tunnel
under the ledge to claim Secret #3; the Gold Dragon and final secret
of Tomb Raider 2. Another running jump will take you out of this
tunnel and leave you grabbing the edge next to that square
depression. Pull up and jump back to the ledge then return to the
box and push it so you can reach the rope slide. Grab on and ride to
the final battle...
The Dragon's Lair
When you land, snatch up the medkit and Uzi clips before advancing
past a non-active Xian to take on the first of several active Xian
Guards. When he is dead you may proceed to the next room where two
more Xian Guards stand in complete stillness. There are two switches
by the first inactive guard. The one next to him opens the door and
activate the two guards in that room while the one opposite his
position is a trap and does nothing other than wake him up. Flip the
exit switch and take care of the two guards on your way out.
In the next room is a small army of Ninja hiding behind the pillars.
Tease them so they follow your out into the previous room where you
can dispose of them at your discretion. The Ninja in the rear of
this room are not as easily fooled and you will have to fight them
on their turf. When all are dead you should find a Mystic Plaque
that one of them was carrying. Use it to open the large sealed door
and enter to meet the Dragon.
This Dragon is pretty hard to kill but if you take your time and
plug away at him and take plenty of evasive action it shouldn't be
anymore challenging that some other parts of this game. Here are
some strategic tips which may prove useful:
- Use your most powerful weapons first and work your way down - duh.
- If he "lights you up" use the water to extinguish the flames.
- Lots of ammo and medkits are underwater. Use as needed.
- Use the pillars to slow down the dragon and provide cover.
- Make reversing strafing runs on the dragon. He can't turn very fast.
Once the Dragon is down you need to run up to him and take the Dagger
from his belly. With the dagger in your possession, the Dragon is
defeated and in the grand tradition of all big endings, his lair
begins to self-destruct. Run through the open gate and out the tunnel
to the end of the level. The adventure is over and it's time to head
Well, you thought the adventure was over. Seems some bad buys have
come to pay you a visit - or maybe they just wanted to use your
obstacle course. Either way, they're trespassing so use the Gun
Cabinet Key on the lock by your bed to arm yourself then go start
eliminating the bad guys. When you've cleaned up the house head
outside and clean up the yard. Find anyone lurking in the shadows by
eliminating the shadows with some flares. You'll eventually kill the
boss then return to your house for a nice hot shower.