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Metal Gear Solid

Bonus Costumes and More:

To wear a tuxedo, beat the game twice on the same memory card slot
(play over your last game.) The third time you start up the game
Snake will remove his thermal suit in the elevator and be clothed in
a tuxedo.

Beat the game at any skill level and look in the Special menu for a
compilation of all the cut scenes throughout the game.

When confronting Psycho Mantis, he attempts to read your mind and
may mention a certain video game. To have him mention more games (do
this before confronting him) save any Konami game onto your memory

Briefing Camera Fun:

During more than a few of the briefing "tapes", you'll see the words
"camera change" and "camera free".  This lets you know that you can
mess with the camera for a little something to do while you're
watching them.  To zoom in or out, use the square and triangle
buttons.  To switch cameras, use the circle button.  Of course, if
you have been playing the game all night and are drowsy, you'll
probably figure out that the X button stops and ejects the "tape" by

Change Title Screen Colors - Japanese Version:

When at the the Title Screen, simply press up/down/left/or right on
the d-pad to cycle through the different colors in the background

Defeating Metal Gear:

To knock out the radome on Rex, use your stingers, but first throw
out a chaff gernade or two be fore he "wakes up". Use the stingers
while rex is trying to find you (but he cant sice you used the
chaff gernades.) Don't wait for the target to come back after you
shoot once, just wait for the smoke to clear. Don't forget to keep
throwing out chaffs. After you talk to Gray Fox, use the stingers,
and dont stop. If you put the stinger launcher away, the missiles
will knock you down, just keep firing the stingers into the cockpit.
Use you rations sparingly. Chaffs won't do any good this time, since
Liquid is controling rex manualy. Remember, if you take it out of the
launcher screen, you'll get knocked over by the missiles, and most
likely die. Just remember you don't need the electronic site to fire. 

Defeating Psycho Mantis:

Before fighting Psycho Mantis plug your controller into the controller
#2 slot and press any button, the screen should turn black and have
the word "HIDEO" in green in the corner. After a few seconds it will
go away and you can use the 2nd player controller to fighting against

This way he won't be able to tell where your going to go because he
can only read your left brain (left controller), he can't read your
right brain (right cont.). 

Defeating Sniper Wolf:

To defeat Sniper Wolf, you need to go all the way back to the Armory
and go into the room with six mini-rooms inside of it. Go into the
top-left room using your recently acquired level 5 key card. Inside
is a PSG-1 and some ammo for it.

Now go back to Sniper Wolf. You should have picked up some Daizepam
by now. This will allow you to aim your PSG-1 without it shaking. Go
back to Sniper Wolf and shoot her with your PSG-1.

She may be hard to spot and times because she likes to hide behind
things. Look for her breathe, and wait for her to come out.
Equipping your thermal goggles will also help.

Defeating Sniper Wolf is tricky at first and may take a few times.
Trial and error is the key. Like Solid Snake says: "Learn from your
mistakes. Let it make you stronger." 

Defeating the Gunner:

After Meryl opens the cargo door for you in the first floor of the
Tank Hangar, you should go up top and make sure you get the Mine
Detector. Now go back down and through the door.

Turn on your Thermal Goggles so you can see the infrared sensors
moving across the room. Make your way across the room carefully so
you don't touch any of them. If you do, the doors will shut and the
room will fill up with poisonous gas.

After making it through that room, you'll have to fight the Gunner.
First, turn on the Mine Detector and crawl over all of the Claymore
mines so you can pick them up. Then throw out a Chaff Grenade to
disable the Gunner's main weapon.

With the main weapon temporarily unfunctionable, all the gunner can
hit you with is the regular gun. Try to manuever yourself so that
you can get behind the tank, and then throw as many grenades as you
can on it.

Be sure to throw a Chaff Grenade out every time the one you
previously threw out wears off. Also, there are Rations and more
Grenades scattered out over the battle field. These will certainly
help you make it through this fight. 

Destroying the Generator:

To blow up the generator, you need a Nikita. Simply fire it and then
get in first-person mode to make it easier to aim the missile. First
turn right, and go through the door straight ahead, then left and
you'll be in the room with the generator. Now just run into it. The
cameras may shoot it down, so you'll probably have to try this more
than once. 

Exercising Meryl:

While crawling along the duct in the Holding Cells, you may look
down to see Meryl in her cell exercising. Should you leave the duct
immediately (down the ladder), and re-enter it again. Meryl adopts a
series of power workout moves each consecutive time you view her.
They are: A) sit- ups, B) single-arm push-ups, C) stretching, D) sit-
ups in underwear, E) single-arm push-ups in underwear, F) stretching
in underwear, G) sit-ups (same as A, and continuing with these from
now on.) 

Extra Modes:

The regular game is excellent, but the built-in VR Training mode is a
definate must.

At first there is only one choice, Practice. Finish all 10 stages,
then you gain Time Attack, where the difficulty is heightened a
little, but shouldn't be a problem besides the time limit.

Complete these 10 and you gain Gun Shooting mode, in which the
difficulty is at max, and you HAVE to kill ALL the guards to progress
within the time limit. You are given a Socom regular gun with
supressor silencer and 5 bullets per guard. If you run out of bullets,
you'll have to choke your way out.

If you can finish these 10 stages, one last stage can be chosen,
Survival Mission, where you rush through all 10 stages one after
another, in under 7 minutes. You start with 30 bullets and dead guards
drop bullets. Good luck, if you can complete this, you are a true
Metal Gear Solid Master. 

Fa-Mas Tracer Trick:

First you need to get the bandana.  To do this, DO NOT submit to
Revolver Ocelots torture. When you complete the game and start over,
you will have the bandana.

Now start your second game and play up to the part where you get the
level 2 keycard.  Go to the Armory Basement Level 2 and get the Fa-Mas
and Fa-Mas ammo.

Now on your bullet counter in the lower right hand corner of your
screen, you'll see that the last three shots are colored red.  Fire
the Fa-Mas until you use up all of the yellow shots and reach the red

These are your tracers, and they trail when you fire them damaging
things that they hit as badly as your normal Fa-Mas ammo would. Now
put on your bandana. Because the bandana tricks the computer into
thinking that you didn't fire your last shot, you will now fire all
tracers. This acts as a "guidance system" of sorts and allows you to
aim the fa-mas just as acurrately as the socom. 

Fast Travel:

To move about through the complex faster, hide inside a cargo truck
and use a C.Box. Remain perfectly still and a guard will drive the box
to the area noted on the box. (There are three boxes, each to a
different location.) 

First Person Nikita Missile:

You can go into first person mode with the nikita missles by launching
the missle, then pressing triangle. However you can only do this for a
certain amount of time or else it will blow up. this comes in handy
when fighting Sniper Wolf, and also blowing up the electric panel

Frequency for Meryl:

The frequency for Meryl is 140.15. This is helpful if you are renting
the game and don't have the cd case. 

Fun Trick:

After Getting the stealth suit start a new game. When you find the C4
try to sneak up behind a Genome soldier and plant it but be careful.
You need to be close. With any luck you will plant a C4 pak on the
Soldier's back. Get back and detonate it. Sayonara Soldier!!! 

Get The Nikita Launcher Early:

To get a Nikita Rocket Launcher early in the game, simply go through
the first two levels, then, when you reach the third, go back to the
second. Where you picked up the Socom pistol, there will now be a
Nikita Launcher. 

Get the Bandana:

To get the Bandana, wich gives you infinite ammomo and no auto re-
loads, play up until you get to Ocelots Torture Rack.  If you make it
out of The Rack without dying or giving up, when you beat the game,
you will get the Good ending, where you save Meryl.  She will give
you the Bandana, and then once the credits a through, you can save
your game.  Save it and then load it up again.  Look into your
inventoy and you will see the Bandana. 

Get the Camera:

To get the camera, when you get a Level 6 keycard go to the first
building (Tank Hanger), Then take the Elevator down to Basement 2. Go
into the hall before the Room where you fought Ocelot. Then there
should be a spot where you can blow a hole in the wall with C4, when
you blow it up there are two rooms, The camera is in one of the rooms,
and there is ammo and a ration around in there also. 

Getting Sick:

If you fail in Revolver's torture room and come into close contact
with Sasaki (the guard patrolling outside your prison cell), you can
catch the flu. This flu makes you sneeze every minute or so. You can
cure this flu with medicine. This medicine is a green box with a red
cross on top of it. Another way to catch a cold is as follows: 

When you're being held in the cell between Ocelot's torture tests, the
guard talks loudly to himself about his cold, then runs to the
bathroom. This is the point that most people usually break out of the
cell. If you stick around and don't use the ketchup though, you will
be treated to Ocelot's hospitality yet again. Survive, and you will
be in the cell, and the sick guard will get the runs again. NOW you
can break out of the cell. Give Snake a little time in the snow, and
he will catch a cold, and start sneezing every minute or so. the
sound will probably give you away to your enemies, so ask Otacon if
there is anything he can do for you. 

Ghost Images:

First, you need to obtain the camera either by [A] Finishing the game
with the ending where Meryl dies and starting that newly created save
file with the camera automatically in your inventory or ...

[B] Getting at least as far as defeating Liquid Snake in the hind
helicopter sequence, then going to the room located in Base 1, floor
B-2 with a Level 7 cardkey where there are two autoguns you will have
to use C4 explosives to  the wall below and to the right of the bottom
entrance to the room where you fight Revolver Ocelot -- in one of the
two rooms here, the camera is located in the top one. BTW if you run
into a jammed door that you should be able to, try using a C4
explosive on it and trying to it then.

In either case, here is how you see "Ghosts".  Make sure you have at
least 2 blocks free on a memory card to save at least one picture.
Take pictures of different things and you may find a "Ghost" image of
different programmers, artists, etc. superimposed on your new snapshot.
I've found two by taking pictures of the ravens on the last major
elevator and one by snapping a shot of the dead guy in the prison cell.

Here are the locations for all 43 Spirit photos:

Kojima: Otacon lab (the picture frame to the right) 

Matsuhana: Hallway of corpses (outside Otacons lab) 

Sato: Comm Twr A (roof destroyed by a Hind D missiles) 

Nakamura: In Meryl's blood pool (where she is sniped) 

Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar 

Uehara: Edge of elevator (the one were the ravens are) 

Negishi: Sewage waterfall 

Mizutani: When fighting Metal Gear 

Korekado: Men's retroom 

Sasaki: Picture frames in the Commanders room 

Sonoyama: Torture machine 

Toyota: Container in the middle of Raven's warehouse 

Kozyou: Behind the watertank-like structure in the Canyon 

Shimizu: Wolf dog cave (first crawling point) 

Kaneda: The mirror located in the Women's restroom 

Fukushima: Heliport,looking out to sea from cliff 

Takade: Ninja room,glass atedga 

Fujimura: Elevator,in the Comm Twr B complex 

Shikama: Electic floor 

Kimura: MG underground base,tip of of Metal Gear 'srailgun 

Kobayashi: Rock in canyon 

Okajima: Maggots of the real DARPA Chef in cell 

Nishimura: Next to Baker's corpse 

Mukaide: Reflection in wolfdog cave puddle 

Onoda: Where Baker is tied up 

Kitao: Decoy Octopus (fake DARPA chief) corpse 

Yoshimura: Dead end ofair duct 

Hirano: Elevator (Comm Twr B) deep in the shaft of top level 

Muraoka: Water in cargo dock 

Ishiyama: Heliport top of building 

Ito: Inside elevator to tank hangar 

Jerem Blaustein: Sniper Wolfs corpse 

Yoshioka: Bridge on the third floor of the the blast furnace 

Mori: Lowest point of elevator (Comm Twr B) 

Kinbara: Darck area of stairs 

Tougo: End of boiler room (in Blast Furnace where the stemeam is) 

Makimura: Hidden armory store room behnd the weakened wall) 

Kutome: Observation room 

Tanaka: Heliport,sleeping soilder 

Shigeno: Heliport,security caera by staircase 

Yamashita: Tip of nuke warhead in nukestorage room 

Kobayashi: Johnny Sasaki holding cell, near DARPA chief 

Scott Dolph: Way down in the dark from the walkway between Comm Tower
             A and B 

Jail Break:

When you are in your jail sell after being tortured, you can get out
with out the help of Otacon. The guard is very sick and has the runs.
When he leaves to go to the bathroom crawl under the bed and wait for
him to come back.  When he sees your gone he will run to the jail cell
and open it. When he first gets to the door quickly get out from under
the bed and when he comes in you knock him down once, and he will be
out for good. Also if you call Otacon he will give you some stuff and
one thing he gives you is ketchup.  When the guard leaves lay on the
ground with the ketchup equiped in your items.  It will look like your
bleeding when he comes back he will think you are dead when he opens
the door knock him down and your out. 

Mad Mei Ling:

This is a code to make Mei Ling angry with you. Keep calling her over
and over without saving. If you do it enough (8-10 times) she will
stop talking to you and the stick her tongue out at you. 

Mantis Memory:

The Mantis reacts with startlingly correct witticisms depending on the
save games of other Konami games you have on your memory card. Try
confronting him with a Castlevania, ISS Soccer, Suikoden or Silent Hill
save game on your memory card for startling revelations. 

Meryl's Undergarments:

In the Women's Restroom where you meet up with Meryl prior to the
Psycho Mantis confrontation, if you follow Meryl straight in and move
up to the top stall within five seconds. Meryl will not have time to
properly change, and spends the first part of the conversation without
her combat pants on. 

Nice Wolves:

Method 1: When you first enter the caves, kill all the wolves. Meet up
with Meryl, and kill those dogs there. Leave only the small one. Shoot
Meryl with the Socom, then immediately equip a Cardboard Box. The
little dog will pee on the box. Now whenever you are in the cave, equip
the Box that the dog peed on and the Wolfs will leave you alone.

Method 2: Simply equip Sniper Wolf's hankerchief. 

Policenauts Guest Appearance:

After you defeat Ninja for the first time, and meet up with Otacon, he
tells a story about Japanese Metal Gear prototypes. In the movie, seens
from Konami's japanese game, Policenauts can be seen. 

See Through Mantis's Eyes:

When battling Psycho Mantis, hold in the Triangle (1st Person View)
button.  Instead of seeing through Snake's eyes, you will see through

Shy Meryl:

When walking around with Meryl, if you keep staring at her in first-
person mode. Meryl starts blushing, turning embarrassed and tapping her
gun to her leg. Keep looking at her, and she turns more and more red,
whispering embarrassed little questions. 

Silent, Deadly, and Easy Neck Snap:

Sneak up, unarmed, behind a guard. When close, tap the square button
really quickly ten times. This way you don't have to risk any ruckus. 

Stealth Suit:

To get the Stealth, wich makes you invisible to all enemies except for
Wolfs and bosses, play up until you get to Ocelots Torture Rack.  Submit
to Ocelot by pressing SELECT.  After the game is beaten, you will get
the bad ending where Meryl dies and you escape with Otacon.  He will
give you his Stealth suit.  Watch the credits, then save your game.
After you save, go to the Main Menu and load your game.  Look in your
inventory, you will find the Stealth Suit.  

Torture Tips:

This tip contains a minor spoiler.  You've been warned.

As you probably know, there are no continues in the torture event.  If
you lose, you start at your last save.  So this won't be a huge loss,
remember to save after beating Sniper Wolf.  The torture event is
coming very soon afterwards.

If you want the best ending, don't submit to the torture.  It gets more
difficult on the higer difficulty levels, but it never gets impossibly

After getting through two tortures, you will have a chance to escape.
When the guard runs to the bathroom, hide under the bed.  When he says,
"He's gone!" and runs to the door, hop out and snap his neck.

After you get your stuff back, get rid of the "Timer B."  It's a time

Warp to Area 15:

You will need the level 100 card gameshark trick to do this but its
really worth it. Activate the code, then go to the tank hangar go up
the elevator to Basement 1. Right when you get out of the elevator go
to the door to the left of the elevator by using your level 100
keycard. The screen will turn black and you will skip all the way to
the torture scene.

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