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Half-Life 2



Cheat mode:

After opening Steam, go to the "Play Games" menu and right click on 
"Half-Life 2". Select "properties" and click the "Launch options" button.
In the box type "-console" and click "OK" to close.  Load the game 
normally, and when you start playing hit the "~" key to bringup the 
console.  (For those who dowloaded through steam, use "-applaunch -dev 
-tconsole" in the command line instead of -console listed above). Enter 
"sv_cheats 1" and you can now enter the codes listed below.


Effect                                  Code 
God mode (server only)                  god  
Spawn indicated item                    give   
Reduce your health                      buddha  
Damage player                           hurtme   
All weapons                             impulse 101  
Skulls                                  impulse 102  
Spawn a jeep                            impulse 82  
Spawn an air boat                       impulse 83  
Spawn a scout car                       ch_createjeep  
Spawn an airboat                        ch_createairboat  
Ignored by NPCs                         notarget  
Walk through objects (server only)      noclip  
List maps                               maps 
Load indicated map                      map   
Toggle developer mode; 2 is verbose     developer <0-2>  
Enable mouse look                       +mlook  
Show crosshairs                         hud_quickhelp/text? 1  
Sets the size of carried weapon; 
54 is default                           viewmodel_fov   
Execute script file                     exec   
Toggle HUD display                      cl_drawhud <0 or 1>  
Toggle HUD display                      cl_enablehud <0 or 1>  
Toggle frame rate display               cl_showfps <0 or 1>  
Creates an NPC; only where NPC are 
allowed                                 npc_create  
Create an NPC aiming away from player   npc_create_aimed  
Toggle picker mode.                     picker  
Set gravity value                       sv_gravity   
Set minimum stopping speed when on 
ground                                  sv_stopspeed  
Set world friction                      sv_friction   
Set bounce multiplier for physically 
simulated objects collision             sv_bounce  
Set maximum velocity of any moving 
object                                  sv_maxvelocity  
Set vertical view fixup when eyes are 
near water plane                        sv_waterdist  
Slow time; 1 is default                 cl_phys_timescale <0.00-1.00>  
Change air density                      air_density   
Set length of explosion confusion       dsp_explosion_effect_duration   
Toggle bounding-boxes debug mode; 
red: ignore damage, white: respond to 
damage, green: health                   prop_debug 
Toggle reporting missing .WAV files     sv_soundemitter_filecheck  
Limits the number of texture units; 
0 lets the game decide                  mat_numtextureunits   
Black and white                         screen mat_yuv 1  
Color screen                            mat_yuv 0  


Developer mode:
After enabling cheat mode, enter sv_cheats 1 at the console window. 
The following codes may now be enabled at the console window:


Effect                                  Code 
Move player to indicated location       setpos   
Set view to indicated pitch yaw         Setang   
Wire frame models                       mat_wireframe1  
Only wireframe objects effected by 
physics                                 vcollide_wireframe 1 
Show game triggers                      showtriggers_toggle  
Show normal maps                        mat_normalmaps 1  
Show surface materials                  mat_normals 1  
Toggle bump mapping                     mat_fastnobump <0 or 1>  
No weapon model onscreen                impulse 200  



Map names:
Use the following entries with the map code:

d1_canals_01
d1_canals_01a
d1_canals_02
d1_canals_03
d1_canals_05
d1_canals_06
d1_canals_07
d1_canals_08
d1_canals_09
d1_canals_10
d1_canals_11
d1_canals_12
d1_canals_13
d1_eli_01
d1_eli_02
d1_town_01
d1_town_01a
d1_town_02
d1_town_02a
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04
d1_trainstation_05
d1_trainstation_06
d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08
d2_coast_09
d2_coast_10
d2_coast_11
d2_coast_12
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d2_prison_06
d2_prison_07
d2_prison_08
d3_breen_01
d3_c17_01
d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08
d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13
d3_citadel_01
d3_citadel_02
d3_citadel_03
d3_citadel_04
d3_citadel_05 


Weapon names:
Use the following entries with the give code.

weapon_357
weapon_alyxgun
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_crossbow
weapon_frag
weapon_physcannon
weapon_pistol
weapon_rpg 
weapon_shotgun
weapon_smg1
weapon_cubemap
weapon_annabelle
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat 


Item names:
Use one of the following entries with the give code.

item_ar2_grenade
item_ammo_smg1_grenade
item_box_buckshot
item_box_lrounds
item_ammo_ar2
item_ammo_ar2_large
item_large_box_lrounds
item_ammo_ar2_altfire
item_box_mrounds
item_ammo_smg1_large
item_large_box_mrounds
item_ammo_smg1
item_box_srounds
item_ammo_pistol
item_ammo_pistol_large 
item_large_box_srounds
item_healthkit
item_battery 
item_ml_grenade
item_rpg_round
item_suit
item_healthvial 
item_ammo_357
item_ammo_357_large
item_ammo_crossbow
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial 


NPC names:
Use one of the following entries with the npc_create code.

npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling
npc_turret_floor
npc_vortigaunt
npc_zombie
npc_zombie_torso 


Additional command-line parameters:
Start the game with one of the following command line parameters to 
activate the corresponding feature.



Effect                                   Command line parameter  
Full screen mode                        -fullscreen  
Set heap size                           -heapsize 80000  
Set window size                         -width 1024 -height 768  
Graph connection throughput in 
multi-player; 0 is off, 3 is most 
detailed                                -netgraph <0-3> 
Force DirectX  compatibility; 
less than 8 not advised                 -dxlevel 0  
Use indicated filename for 
shader library                          -shaderdll  
Look around by using mouse              -mouselook  
Add debug messages to ingame console    -condebug  
Software mode for rendering             -sw  
Run in window                           -startwindowed  
Run in window                           -window  
Run in window                           -windowed  
Toggle anamorphic widescreen mode       -r_anamorphic <0 or 1>  
Load all level data at start of level   -preload  
Unknown                                 -mat_preloadshaders 


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