When you successfully complete every mission and find all six of the
scientists, you will be treated to two extra courses. The first extra
mission includes you having to clear a town of all objects in order to
allow a Space Shuttle emergency landing.
The second position includes you clearing all buildings off the Moon!
There is also a third extra mission which can only be accessed by
getting a perfect score.
It seems Mario has set a trend. If you complete a race with the right
vehicle, a ghost rider will appear if you play the same race again.
Simply drive up next to something and try to get out of your vehicle
by pressing Z. If you're too close, your man will yell and not get out.
If you continue holding Z, the obstructing object will blow up like
This is particularly useful for buildings that can only be blown up by
TNT or other non-standard methods.
Note: This trick does not work on the bonus stages nor does it work in
the PAL (European or Australian) versions of the game.
After the first bridge, there is a little path between two trees that
leads you through the mountain. The path is swamp, though, and makes
the vehicle go slower, but it is still faster than going around. Right
after the second bridge, there is a group of buildings to your right.
If you run these over, then you skip the whole second half of the race.
This is best done with the Ramdozer due to the fact that it will go
through the buildings faster than any other vehicle.
At the very beginning, there is a small group of dirt piles to the
right. If you cut across them instead of following the track, you can
cut off about a second per lap. These dirt piles will make the vehicle
seem to go slower, but it is faster to cut across. Your vehicle should
end up right before the river. This is just like the first one. Right
after the river, turn to your right and run over some dirt piles. When
you get on track again, you should end up just before the end.
At the end of each lap, instead of going across the river and crossing
the finish line, stay on the other side and drive by it. This is the
only course where you don't have to drive thorugh the finish line to
finish, you only have to drive by it.
This short cut is just like the ones for Cooter Creek. After you get
completely down the first mountain, turn to the right and drive
through some dirt piles. This will cut off about 3 seconds per lap.
This is about the biggest shortcut in the game. After the third wall,
turn to you right and go down the little hill. The next hill you come
to should have a little sand platform just before it. If you go up
this hill, you cut off about 3 seconds per lap, but if you don't go up
this wall and turn to the right just after the little sand platform,
you should come to another hill, which will bring you right to the end
of the track.
This one is very obvious. About two-thirds of the way through the race,
there is a little arrow that points both forward and to the left. To
the left is a little sand path that doesn't slow you down at all, and
cuts off the next loop.
Skerries Bonus Area:
Just after you come off the second bridge, you can turn and magically
go through the mountain. When you come out the other side, you'll
almost be at the finish line. Do this for all 4 laps to ensure the
best possible time.
Here's another trick inherited from Mario Kart 64. For a faster start
on racing courses, press the Accelerate button as soon as the last
light turns green. For best results, time your press the button at the