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Blast Corps



Extra Courses:

 When you  successfully  complete every mission and find all six of the
 scientists, you will be treated to two extra courses.  The first extra
 mission includes you having to clear a town of all objects in order to
 allow a Space Shuttle emergency landing.

 The second  position includes you clearing all buildings off the Moon!
 There is also a  third  extra  mission  which  can only be accessed by
 getting a perfect score.

Ghost Rider:

 It seems Mario has set a trend.  If you complete a race with the right
 vehicle, a ghost rider will appear if you play the same race again. 

Instant Explosion:

 Simply  drive up next to something and try to get out of your  vehicle
 by pressing Z. If you're too close, your man will yell and not get out.
 If you continue  holding Z, the  obstructing  object will blow up like
 magic!

 This is particularly useful for buildings that can only be blown up by
 TNT or other non-standard methods.

 Note: This trick does not work on the bonus stages nor does it work in
 the PAL (European or Australian) versions of the game. 

Shortcuts:

 After the first bridge, there is a little  path between two trees that
 leads you through the  mountain.  The path is swamp, though, and makes
 the vehicle go slower, but it is still faster than going around. Right
 after the second bridge, there is a group of  buildings  to your right.
 If you run these over, then you skip the whole second half of the race.
 This is best  done with the  Ramdozer  due to the fact that it will go
 through the buildings faster than any other vehicle. 

Cooter Creek:

 At the very beginning, there is a  small  group  of dirt  piles to the
 right.  If you cut across them instead of following the track, you can
 cut off about a second per lap. These dirt piles will make the vehicle
 seem to go slower, but it is faster to cut across. Your vehicle should
 end up right before the river.  This is just like the first one. Right
 after the river, turn to your right and run over some dirt piles. When
 you get on track again, you should end up just before the end. 

Corvine Bluff:

 At the end of each lap, instead of going across the river and crossing
 the finish line, stay on the other  side and drive by it.  This is the
 only course where you don't have to drive  thorugh the finish  line to
 finish, you only have to drive by it. 

Bison Ridge:

 This short cut is just like the ones for Cooter  Creek.  After you get
 completely  down  the  first  mountain, turn to the  right  and  drive
 through some dirt piles. This will cut off about 3 seconds per lap. 

Moraine Chase:

 This is about the biggest shortcut in the game.  After the third wall,
 turn to you right and go down the little hill.  The next hill you come
 to should have a  little  sand  platform  just before it. If you go up
 this hill, you cut off about 3 seconds per lap, but if you don't go up
 this wall and turn to the right just after the little  sand  platform,
 you should come to another hill, which will bring you right to the end
 of the track. 

Glander's Ranch:

 This one is very obvious. About two-thirds of the way through the race,
 there is a little  arrow that points  both forward and to the left. To
 the left is a little  sand path that doesn't slow you down at all, and
 cuts off the next loop. 

Skerries Bonus Area:

 Just after you come off the second  bridge, you can turn and magically
 go  through  the mountain.  When you come out the  other  side, you'll
 almost be at the  finish  line.  Do this for all 4 laps  to ensure the
 best possible time. 

Turbo Start:

 Here's another trick inherited from Mario Kart 64.  For a faster start
 on racing  courses, press the  Accelerate  button  as soon as the last
 light turns green. For best results, time your press the button at the
 final beep. 


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