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Star Trek: The Next Generation

Away Team Codes
1       DD81-47DB + DD88-4DDB   Medical packs aren't used up
2       DF2A-1DD7       Start each away mission with 1 medical pack
3       D42A-1DD7       Start each away mission with 2 medical 
4       D02A-1DD7       Start each away mission with 4 medical 
packs (only 3 shown)
5       D92A-1DD7       Start each away mission with 5 medical 
packs (only 3 shown)
6       DDAF-446C       Phaser power doesn't go down
7       F62A-1467       Start away missions with phasers at 1/2 
8       402A-1467       Start away missions with phasers at 3/4 
9       DA2A-1467       Start away missions with phasers at 1/4 
10      6D86-4FAB       Medical packs heal more
11      D486-44DB       Medical packs heal twice as much
12      D786-44DB       Medical packs heal completely
13      8EA4-4FD6       Crew members are immune to enemy fire
Space Combat Codes
14      DFB2-1DF7       Forward torpedoes reload much faster
15      D4B2-1DF7       Forward torpedoes reload faster
16      DFB8-1FF7       Aft torpedoes reload much faster
17      D4B8-1FF7       Aft torpedoes reload faster
18      C26C-3FFD       Forward torpedoes don't require recharging
19      C267-342D       Aft torpedoes don't require recharging
20      D6B4-1F27       Enemy shields regenerate at half speed
21      D0B4-1F27       Enemy shields regenerate at 1/4 speed
22      DDB4-1F27       Enemy shields don't regenerate
23      F6B4-1F27       Enemy shields regenerate faster
24      3C6A-14FF       Forward phasers never lose power
25      C2B3-4DB7       Forward phasers don't recharge
26      3C69-17BF       Aft phasers never lose power
27      C2BE-44F7       Aft phasers don't recharge
28      D764-1D24       Torpedoes do half damage
29      D064-1D24       Torpedoes do less damage
30      D564-1D24       Torpedoes do slightly more damage
31      D664-1D24       Torpedoes do more damage
32      DB64-1D24       Torpedoes do much more damage
33      DA64-1D24       Torpedoes do double damage

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