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Top Gun: Combat Zones

On all levels that contain multiple aircraft bogies, the 
best solution is to wipe out all aircraft by flying low to 
the ground, then pulling up on the stick to get a missile 
lock to destroy them. Take one bogie out at a time, then 
fly back close to the ground and start the process all over again. 

F-4 Phantom:
Successfully complete the game under any difficulty setting. 
The F-4 is a decent fighter with a good firepower rating. 

Get at least a "Bronze" rank for every Academy and Warzone 
challenge. The JSF's cannon, though a bit on the low side, 
seems like it damages enemies more.

Get at least a "Silver" rank for every Academy and Warzone 
challenge. The YF-23's cannon fires very fast, and it is 
highly maneuverable. Overall, it is a very decent fighter. 

Get a "Gold" rank on all Academy and Warzone challenges. 
Though its firepower rating seems like it would only send 
out one shot every five seconds, it actually has twin 
machine guns that fire as fast as an enemy helicopter or 
gunboat. It also has unlimited-use afterburning fuel, and 
can stop almost completely if the brakes are applied. 
It is not very fast, however, even with the afterburners activated.

Anti-aircraft guns:
Flying close to the ground causes the anti-aircraft guns 
to overshoot your plane. They cannot fire below a certain 
point due to the risk of hitting their own men. 

While speed in completing missions, extent of damage to 
your jet, and "First Blood" bonuses help, they will never 
allow you to gain the points and medals to open new jets. 
The key to points is ammunition choice. Try to use only 
guns for everything, saving all the missiles and bombs 
possible. If you must use missiles, use the self aimed,
not the guided. The more bombs and missiles you return 
with, the higher the scores. By doing this it is possible 
to advance from the normal 300,000 to 400,000 red star 
success to consistent scores of over 2 million per mission. 

As the missions gain in complexity, every fly over must 
be highly efficient. Instead of tight sweeping turns, 
use over-the-top turns. This can cut a 10 second turn 
down to 3 seconds and place you in a better attack mode 
to start the next run. This requires practice. 

Destroy tanks, vans and most moving ground targets:
Use the afterburners when you are close to the ground. 
Note: This will not work on BTROs or gunboats 
(it will just do damage). 

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