Turbo speed setting:
Choose the "Codes" selection on the options screen. Enter TURBO as a
case-sensitive code to unlock the "Turbo" setting under "Game Speed".
Slowmo speed setting:
Choose the "Codes" selection on the options screen. Enter DEDMAN as a
case-sensitive code to unlock the "Slowmo" setting under "Game Speed".
All-Star Sega team:
Choose the "Codes" selection on the options screen. Enter SUPERSTARS
as a case-sensitive code.
Choose the "Codes" selection on the options screen. Enter SCRAWL as a
High pitched commentary:
Choose the "Codes" selection on the options screen. Enter SQUEEKY as
a case-sensitive code.
Choose the "Codes" selection on the options screen. Enter LARD as a
Auto-defense play selection:
Press A(2) when on defense to have the CPU pick the best play to stop
Auto-offense play selection:
Press A(2) after your opponent picks their defensive play to have the
CPU choose the most effective play.
Press X while on offense before hiking the ball.
Extra player creation points:
Bring the creation points all the way down to zero, then move them
back up. You should receive one extra creation point for every area,
which can result in ten to eleven extra points overall.
Fake play selection:
Use the following trick to select a play without revealing it another
player. Hold A to select a play. Continue to hold that button and
search for a fake play. To get a different formation, continue to
hold A and press B. You may also release A and change formations.
Glitch: Player creation:
Create a wide receiver with full arm scale and leg scale. Press Start
to display the attributes page. Under "Receiver Type", select "Speed
Receiver" and set the following to get a strange object at the top:
Glitch: Menu select:
Hold the Analog-stick to highlight the menu buttons to be selected.
The D-pad will highlight the buttons, but not allow the option to
When you have possession of the ball, run straight backwards until
you run out of bounds. This will cause the commentator's to say that
you had scored two points, but the scoreboard will record that the
opposing team had scored. This will place the commentary out of sync
with the real score throughout the entire game.