Foes Of Ali
Press P during a fight to display the in-fight menu. The, press LS +
RS + C to display the cheat menu where the following codes may be
Development team picture
Enter TEAM to display a picture of the game's designers.
Hidden fighter picture
Enter PREBEG to display a picture of Ivan Prebeg, European
Middle-Heavyweight Champ (June 29, 1969) and uncle of Foes Of Ali
programmer Misho Katulic.
Enter CROWD to remove the crowd from the background, except for their
sound and camera flashes. Gameplay will also be slightly sped up.
Increase frames per second
Enter ZIPPY to remove the fifteen frames per second limit. When used
in conjunction with the "Remove crowd" code, it will increase the
framerate by two to five frames per second depending on the view.
Another valid cheat code, HYPER, appears to have the same effect.
Turn off CPU or player artificial intelligence
Enter AIAT or AIBT to toggle on or off the AI for either boxer. The
corresponding boxer will be motionless while AI is turned off.
Increment fight clock
Enter STEP to toggle on or off a mode which freezes the display
while allowing the fight clock to run. Note that the boxers' shadows
will still fight if the appropriate buttons are pressed.
Special cheat functions
Enter PADC to activate the buttons on controller three for special
Press A to knock down Boxer B for six seconds.
Press B to cut the right eye of Boxer A. The referee will stop the
fight if this is done three times.
Press C to end the current round and immediately advance to round 10.
Determining when your opponent is hit:
The sound of a glove being blocked and the sound of a glove scoring
a hit are different. Watch the graphics for sweat or blood flying.
The boxer will recoil as well, but this may not be noticeable
depending on the current view. The Custom and TrackCam High views
are good choices to avoid this problem.
When throwing any of the slower punches, hold down the button until
the punch completes. Releasing the button early will result in a
fake punch. Note that the punch timing must be altered as your boxer
becomes fatigued. The best way to make sure a punch finishes is
practice the timing with one boxer. If your boxer recoils by getting
hit during a punch, the punch probably will not finish.
You can fight "dirty" by throwing low blows. This is done by
pressing Down/Toward + A or B. The crowd may voice its disapproval.
The referee will warn you and/or give you a penalty point.
The best fighting range is at arm's length. Do not get as close to
the fighter as possible and pound away; your hits will be ineffective
and will waste energy. Close punches (except for uppercuts and
clinches) do not have an effective momentum. The optimal punch range
can be found by taking as step back from the closest position.
Move as much as possible. Chase your opponent and try to corner him.
When he is in the corner, pound him mercilessly at arm's length.
If low on energy, avoid your opponent. If you become knocked down,
run around while avoiding punches and fight defensively until the
round ends. Your energy will be recovered in the next round and will
allow you to go back on the offensive.
Learn to use defense, and try to anticipate the punches. If your
opponent did not throw a punch for a second or two, duck!
As your opponent tires out he will drop his guard more often; take
advantage of this situation. Also, watch for your opponent to
"fidget" (pull up their shorts, wipe their noses), when they are out
of range. With care, you can jump your opponent while he is
fidgeting and lay one on him.
Avoid being punched until after getting warmed up in the first round
to prevent a knock out.